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java.lang.Objectjava.lang.Thread
Cannon
public class Cannon
Title: Cannon Description: Final project for MV-4472, Physically-based modeling. This project models the motion of a projectile. Through an instantiation of the 'InputPanel' class, it allows the user to alter the initial firing angle & velocity, as well as the the direction and velocity of any influencing wind. Also, air density and variable density (due to altitude changes) can be selected for application in the model. The resulting motion model will be depicted on an instantiation of the 'Display' class. This class is designed to work with the CannonProjectII.wrl vrml model. By selecting the 'enable vrml interface' button, an instantiation of the ProjectileDISSender class will be created that will be used to transmit state packets to the .wrl file, allowing the the resulting projectile motion to be visible via 3D. The physics for this model(with the exception of wind) is based on those in the 'Computational Physics' textbook by Nicholas J. Giordano. The following assumptions apply: - b2m is based on a projectile of approximately 10 cm in diameter, this value corresponds to the approximate drag coefficient experienced by the projectile - Wind affects the model as follows constant effect throughout range of projectile the effects of wind are not affected by drag the head/tail component of the wind on the projectile are taken into account for determining the drag affect on the projectile's velocity Future work: - add descriptive lables to the display graphs - allow VRML scene control of the model - altering howitzer's turret/barrel alters the direction and angle of fire - use a touch sensor to fire the projectile - allow altering of angle in input panel to alter the barrel elevation Copyright: Copyright (c) 2002
| Nested Class Summary |
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| Nested classes/interfaces inherited from class java.lang.Thread |
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java.lang.Thread.State, java.lang.Thread.UncaughtExceptionHandler |
| Field Summary |
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| Fields inherited from class java.lang.Thread |
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MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
| Constructor Summary | |
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Cannon()
The constructor |
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| Method Summary | |
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void |
changeAngle(int angle)
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void |
clearDisplay()
clears the display |
void |
enableVRML(boolean setting)
Used to enable the VRMl interface |
void |
fireCannon(int initVel,
int a,
int wD,
double wV)
Initiates the projectile motion based on the provided information |
static void |
main(java.lang.String[] args)
The main method that starts it all |
void |
setChangingDensities(boolean setting)
used to indicate if changing densities is to be included in the current model |
void |
setDrag(boolean setting)
Used to indicate if drag is to be included in the current model |
void |
setScaleFactor(int scale)
Used to alter the scale factor for the motion data |
| Methods inherited from class java.lang.Thread |
|---|
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, run, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
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public Cannon()
| Method Detail |
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public void fireCannon(int initVel,
int a,
int wD,
double wV)
initVel - The initial velocity in Meters/seconda - The firing angle in degreeswD - The wind directionwV - The wind velocitypublic void clearDisplay()
public void setDrag(boolean setting)
public void setChangingDensities(boolean setting)
public void enableVRML(boolean setting)
public void setScaleFactor(int scale)
public void changeAngle(int angle)
public static void main(java.lang.String[] args)
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