Skip navigation links
Vrml2Sourcebook Examples Archive Javadoc

Package Vrml2Sourcebook.Chapter23Fog

Fog simulates atmospheric effects by blending distant objects with fog color.

See: Description

Package Vrml2Sourcebook.Chapter23Fog Description

Fog simulates atmospheric effects by blending distant objects with fog color.

Fog increases realism and can be used to set a mood, even indoors. Add fog outside to create hazy worlds, or add fog inside to create dark dungeons. Fog has a color, a type, and a visibility range. Fog limits the viewer's sight, reducing the amount of the world you have to build and the amount of the world that must be drawn.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

Figure 23.5 Binding Fogs And Backgrounds
Skip navigation links
Vrml2Sourcebook Examples Archive Javadoc

Copyright ©2005-2019 Web3D Consortium under an open-source license, free for any use. Feedback is welcome.