Skip navigation links
Vrml2Sourcebook Examples Archive Javadoc

Package Vrml2Sourcebook.Chapter06RotatingShapes

Rotations can transform the orientation of a shape in any direction.

See: Description

Package Vrml2Sourcebook.Chapter06RotatingShapes Description

Rotations can transform the orientation of a shape in any direction.

Figure 06.09 Triple Asterisk 3D With Axes

Rotation orients a coordinate system about a rotation axis by a rotation angle measured in radians. To help remember positive and negative rotation directions: open your hand, stick out your thumb, aim your thumb in an axis positive direction, and curl your fingers around the axis. The curl direction is a positive rotation.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

Skip navigation links
Vrml2Sourcebook Examples Archive Javadoc

Copyright ©2005-2019 Web3D Consortium under an open-source license, free for any use. Feedback is welcome.