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Vrml2Sourcebook Examples Archive Javadoc

Package Vrml2Sourcebook.Chapter04Text

Text geometry is placed in a Shape to describe your scene.

See: Description

Package Vrml2Sourcebook.Chapter04Text Description

Text geometry is placed in a Shape to describe your scene.

Figure 04.11, Text Overstrike Font With Axes

This chapter describes how to build Text shapes with accompanying FontStyle nodes to vary how strings are presented.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

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