<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<X3D profile='Interchange'  version='3.3 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.3.xsd ' >
<head>
<meta name='titlecontent='Space2.x3d'/>
<meta name='descriptioncontent='Simple spaceship scene illustrates the use of VRML primitive shapes to build a more complex shape. Transform nodes are used to position and orient the shapes. Scaling in the Transform node squishes and stretches shapes, enabling you to create flattened ellipsoids out of spheres, and more.'/>
<meta name='creatorcontent='David R. Nadeau'/>
<meta name='translatorcontent='Don Brutzman'/>
<meta name='createdcontent='1 July 1998'/>
<meta name='translatedcontent='2 February 2014'/>
<meta name='modifiedcontent='20 October 2019'/>
<meta name='referencecontent='originals/space2.wrl'/>
<meta name='referencecontent=' http://www.siggraph.org/s98 '/>
<meta name='referencecontent=' http://www.siggraph.org/s98/conference/courses/18.html '/>
<meta name='referencecontent=' http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0114.htm '/>
<meta name='referencecontent=' http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm '/>
<meta name='referencecontent=' https://www.web3d.org/x3d/content/examples/X3dResources.html '/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Space2.x3d '/>
<meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generatorcontent='X3D-Edit, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../license.html'/>
</head>
<!--

to top <!-- Index for DEF nodes: EngineSphere, Fuselage, FuselageSphere, LeftWing, RightWing, WingSphere

Index for Viewpoint node: Viewpoint_1
-->
<Scene>
<WorldInfo info='"copyright (c) 1997, David R. Nadeau"title='Simple spaceship'/>
<Viewpoint description='Entry viewposition='0.0 0.0 4.0'/>
<NavigationInfo/>
<Transform DEF='LeftWingrotation='0.0 1.0 0.0 0.52scale='0.4 0.035 1.5translation='0.0 0.0 -0.9'>
<Shape DEF='WingSphere'>
<Appearance>
<Material diffuseColor='0.7 0.7 1.0shininess='0.1specularColor='1.0 1.0 1.0'/>
</Appearance>
<Sphere/>
</Shape>
</Transform>
<Transform DEF='RightWingrotation='0.0 1.0 0.0 -0.52scale='0.4 0.035 1.5translation='0.0 0.0 0.9'>
<Shape USE=' WingSphere'/>
</Transform>
<Transform DEF='Fuselagescale='2.0 0.2 0.5'>
<Shape DEF='FuselageSphere'>
<Appearance>
<Material diffuseColor='0.5 0.5 1.0shininess='0.1specularColor='0.4 0.7 1.0'/>
</Appearance>
<Sphere/>
</Shape>
</Transform>
<Transform scale='0.6 0.4 0.375'>
<Shape>
<Appearance>
<Material ambientIntensity='0.5diffuseColor='0.7 0.5 1.0shininess='0.5specularColor='1.0 0.0 0.3'/>
</Appearance>
<Sphere/>
</Shape>
</Transform>
<Transform scale='0.6 0.06 0.1translation='-0.6 0.0 -1.5'>
<Shape DEF='EngineSphere'>
<Appearance>
<Material diffuseColor='0.3 0.3 0.7'/>
</Appearance>
<Sphere/>
</Shape>
</Transform>
<Transform scale='0.6 0.06 0.1translation='-0.6 0.0 1.5'>
<Shape USE=' EngineSphere'/>
</Transform>
<Transform scale='0.4 0.4 0.4translation='-2.0 0.5 0.0'>
<Transform USE=' LeftWing'/>
<Transform USE=' RightWing'/>
<Transform USE=' Fuselage'/>
</Transform>
<Transform rotation='0.0 0.0 1.0 -0.6scale='0.5 0.2 0.075translation='-1.5 0.25 0.0'>
<Shape USE=' FuselageSphere'/>
</Transform>
</Scene>
</X3D>
<!--

to top <!-- Index for DEF nodes: EngineSphere, Fuselage, FuselageSphere, LeftWing, RightWing, WingSphere

Index for Viewpoint node: Viewpoint_1
-->
-->

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<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
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