<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<X3D profile='Interchange' version='3.3 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.3.xsd '>
<head>
<meta name='titlecontent='Space2.x3d'/>
<meta name='descriptioncontent='Simple spaceship scene illustrates the use of VRML primitive shapes to build a more complex shape. Transform nodes are used to position and orient the shapes. Scaling in the Transform node squishes and stretches shapes, enabling you to create flattened ellipsoids out of spheres, and more.'/>
<meta name='creatorcontent='David R. Nadeau'/>
<meta name='translatorcontent='Don Brutzman'/>
<meta name='createdcontent='1 July 1998'/>
<meta name='translatedcontent='2 February 2014'/>
<meta name='modifiedcontent='20 October 2019'/>
<meta name='referencecontent='originals/space2.wrl'/>
<meta name='referencecontent=' http://www.siggraph.org/s98 '/>
<meta name='referencecontent=' http://www.siggraph.org/s98/conference/courses/18.html '/>
<meta name='referencecontent=' http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0114.htm '/>
<meta name='referencecontent=' http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm '/>
<meta name='referencecontent=' https://www.web3d.org/x3d/content/examples/X3dResources.html '/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Space2.x3d '/>
<meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generatorcontent='X3D-Edit, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../license.html'/>
</head>
<!--

Index for DEF nodes : EngineSphere, Fuselage, FuselageSphere, LeftWing, RightWing, WingSphere

Index for Viewpoint image : Viewpoint_1
-->
<Scene>
<WorldInfo info='"copyright (c) 1997, David R. Nadeau"title='Simple spaceship'/>
<Viewpoint description='Entry viewposition='0.0 0.0 4.0'/>
<NavigationInfo/>
<Transform DEF='LeftWingrotation='0.0 1.0 0.0 0.52scale='0.4 0.035 1.5translation='0.0 0.0 -0.9'>
<Shape DEF='WingSphere'>
<Appearance>
<Material diffuseColor='0.7 0.7 1.0shininess='0.1specularColor='1.0 1.0 1.0'/>
</Appearance>
<Sphere/>
</Shape>
</Transform>
<Transform DEF='RightWingrotation='0.0 1.0 0.0 -0.52scale='0.4 0.035 1.5translation='0.0 0.0 0.9'>
<Shape USE='WingSphere'/>
</Transform>
<Transform DEF='Fuselagescale='2.0 0.2 0.5'>
<Shape DEF='FuselageSphere'>
<Appearance>
<Material diffuseColor='0.5 0.5 1.0shininess='0.1specularColor='0.4 0.7 1.0'/>
</Appearance>
<Sphere/>
</Shape>
</Transform>
<Transform scale='0.6 0.4 0.375'>
<Shape>
<Appearance>
<Material ambientIntensity='0.5diffuseColor='0.7 0.5 1.0shininess='0.5specularColor='1.0 0.0 0.3'/>
</Appearance>
<Sphere/>
</Shape>
</Transform>
<Transform scale='0.6 0.06 0.1translation='-0.6 0.0 -1.5'>
<Shape DEF='EngineSphere'>
<Appearance>
<Material diffuseColor='0.3 0.3 0.7'/>
</Appearance>
<Sphere/>
</Shape>
</Transform>
<Transform scale='0.6 0.06 0.1translation='-0.6 0.0 1.5'>
<Shape USE='EngineSphere'/>
</Transform>
<Transform scale='0.4 0.4 0.4translation='-2.0 0.5 0.0'>
<Transform USE='LeftWing'/>
<Transform USE='RightWing'/>
<Transform USE='Fuselage'/>
</Transform>
<Transform rotation='0.0 0.0 1.0 -0.6scale='0.5 0.2 0.075translation='-1.5 0.25 0.0'>
<Shape USE='FuselageSphere'/>
</Transform>
</Scene>
</X3D>
<!--

Index for DEF nodes : EngineSphere, Fuselage, FuselageSphere, LeftWing, RightWing, WingSphere

Index for Viewpoint image : Viewpoint_1
-->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D Extensibility)
-->

<!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources and X3D Scene Authoring Hints. -->