package Vrml2Sourcebook.Siggraph98Course;
/*
Copyright (c) 1995-2023 held by the author(s). All rights reserved.
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* Redistributions of source code must retain the above copyright
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* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer
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* Neither the name of the Web3D Consortium (https://www.web3d.org)
nor the names of its contributors may be used to endorse or
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import org.web3d.x3d.jsail.Core.*;
import org.web3d.x3d.jsail.EnvironmentalEffects.*;
import org.web3d.x3d.jsail.fields.*;
import org.web3d.x3d.jsail.Geometry3D.*;
import org.web3d.x3d.jsail.Grouping.*;
import org.web3d.x3d.jsail.Lighting.*;
import org.web3d.x3d.jsail.Navigation.*;
import org.web3d.x3d.jsail.PointingDeviceSensor.*;
import org.web3d.x3d.jsail.Scripting.*;
import org.web3d.x3d.jsail.Shape.*;
import org.web3d.x3d.jsail.Texturing.*;
// Javadoc metadata annotations follow, see below for X3DJSAIL Java source code.
/**
*
Desk lamp with light toggle switch: this file builds a desk lamp that can be moved about. Dragging on the lamp base slides the lamp back and forth. Dragging on the lamp arms turns the lamp arm. Dragging on the lamp shade turns the lamp shade. Touching the lamp's light switch (on the top of the lamp shade) turns the lamp on and off.
Related links: Lamp2a.java source, Lamp2a catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.
This program uses the
X3D Java Scene Access Interface Library (X3DJSAIL).
It has been produced using the
X3dToJava.xslt
stylesheet
(version control)
is used to create Java source code from an original .x3d
model.
* @author David R. Nadeau
*/
public class Lamp2a
{
/** Default constructor to create this object. */
public Lamp2a ()
{
initialize();
}
/** Create and initialize the X3D model for this object. */
public final void initialize()
{
try { // catch-all
x3dModel = new X3D().setProfile(X3D.PROFILE_IMMERSIVE).setVersion(X3D.VERSION_3_3)
.setHead(new head()
.addMeta(new meta().setName(meta.NAME_TITLE ).setContent("Lamp2a.x3d"))
.addMeta(new meta().setName(meta.NAME_DESCRIPTION).setContent("Desk lamp with light toggle switch: this file builds a desk lamp that can be moved about. Dragging on the lamp base slides the lamp back and forth. Dragging on the lamp arms turns the lamp arm. Dragging on the lamp shade turns the lamp shade. Touching the lamp's light switch (on the top of the lamp shade) turns the lamp on and off."))
.addMeta(new meta().setName(meta.NAME_CREATOR ).setContent("David R. Nadeau"))
.addMeta(new meta().setName(meta.NAME_TRANSLATOR ).setContent("Don Brutzman"))
.addMeta(new meta().setName(meta.NAME_CREATED ).setContent("1 July 1998"))
.addMeta(new meta().setName(meta.NAME_TRANSLATED ).setContent("2 February 2014"))
.addMeta(new meta().setName(meta.NAME_MODIFIED ).setContent("3 September 2023"))
.addMeta(new meta().setName(meta.NAME_REFERENCE ).setContent("originals/lamp2a.wrl"))
.addMeta(new meta().setName(meta.NAME_REFERENCE ).setContent("http://www.siggraph.org/s98"))
.addMeta(new meta().setName(meta.NAME_REFERENCE ).setContent("http://www.siggraph.org/s98/conference/courses/18.html"))
.addMeta(new meta().setName(meta.NAME_REFERENCE ).setContent("http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0430.htm"))
.addMeta(new meta().setName(meta.NAME_REFERENCE ).setContent("http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm"))
.addMeta(new meta().setName(meta.NAME_REFERENCE ).setContent("https://www.web3d.org/x3d/content/examples/X3dResources.html"))
.addMeta(new meta().setName(meta.NAME_IDENTIFIER ).setContent("https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Lamp2a.x3d"))
.addMeta(new meta().setName(meta.NAME_GENERATOR ).setContent("Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html"))
.addMeta(new meta().setName(meta.NAME_GENERATOR ).setContent("X3D-Edit, https://savage.nps.edu/X3D-Edit"))
.addMeta(new meta().setName(meta.NAME_LICENSE ).setContent("../license.html")))
.setScene(new Scene()
.addComments(" To make the lamp go on and off, a TouchSensor is routed into a 'toggle' script that alternates between TRUE and FALSE outputs, sending TRUE on the first TRUE input, then FALSE on the next TRUE input. These TRUE/FALSE values are routed into a SpotLight node within the lamp, turning it on and off. ")
.addChild(new WorldInfo().setInfo(new String[] {"Copyright (c) 1997, David R. Nadeau"}).setTitle("Desk lamp with light toggle switch"))
.addChild(new Viewpoint("Entry").setDescription("Entry view").setPosition(0.0,0.1,1.0))
.addChild(new NavigationInfo().setHeadlight(false))
.addChild(new Background())
.addChild(new DirectionalLight().setDirection(0.0,-1.0,-1.0).setIntensity(0.3))
.addChild(new Transform().setTranslation(-1.0,0.0,-1.0)
.addChild(new Shape()
.setAppearance(new Appearance()
.setMaterial(new Material())
.setTexture(new ImageTexture().setUrl(new String[] {"wood.jpg","https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/wood.jpg"})))
.setGeometry(new ElevationGrid().setCreaseAngle(3.14).setXDimension(10).setXSpacing(0.25).setZDimension(10).setZSpacing(0.25).setHeight(new double[] {0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}))))
.addChild(new Transform().setRotation(1.0,0.0,0.0,1.571).setTranslation(0.0,0.01,0.0)
.addChild(new PlaneSensor("MoveLamp"))
.addChild(new Transform("Lamp").setRotation(1.0,0.0,0.0,-1.571)
.addChild(new Shape()
.setAppearance(new Appearance()
.setMaterial(new Material().setDiffuseColor(0.5,0.5,0.5)))
.setGeometry(new Cylinder().setHeight(0.01).setRadius(0.1)))
.addChild(new Group()
.addChild(new CylinderSensor("MoveFirstArm"))
.addChild(new Transform("FirstArm")
.addChild(new Transform().setCenter(0.0,-0.15,0.0).setRotation(1.0,0.0,0.0,-0.7).setTranslation(0.0,0.15,0.0)
.addChild(new Shape("LampArm")
.setAppearance(new Appearance("Red")
.setMaterial(new Material().setDiffuseColor(1.0,0.2,0.2)))
.setGeometry(new Cylinder().setHeight(0.3).setRadius(0.01)))
.addChild(new Group()
.addChild(new CylinderSensor("MoveSecondArm"))
.addChild(new Transform("SecondArm")
.addChild(new Transform().setCenter(0.0,-0.15,0.0).setRotation(1.0,0.0,0.0,1.9).setTranslation(0.0,0.3,0.0)
.addChild(new Shape().setUSE("LampArm"))
.addChild(new Group()
.addChild(new SphereSensor("MoveLampShade").setOffset(1.0,0.0,0.0,-1.25))
.addChild(new Transform("LampShade").setCenter(0.0,0.075,0.0).setRotation(1.0,0.0,0.0,-1.25).setTranslation(0.0,0.075,0.0)
.addChild(new Shape()
.setAppearance(new Appearance().setUSE("Red"))
.setGeometry(new Cone().setBottom(false).setBottomRadius(0.12).setHeight(0.15)))
.addChild(new Transform().setTranslation(0.0,0.075,0.0)
.addChild(new TouchSensor("LightSwitch"))
.addChild(new Shape()
.setAppearance(new Appearance()
.setMaterial(new Material().setDiffuseColor(1.0,1.0,1.0)))
.setGeometry(new Cylinder().setHeight(0.03).setRadius(0.007))))
.addChild(new Transform().setTranslation(0.0,-0.05,0.0)
.addChild(new SpotLight("LampLight").setAmbientIntensity(0.2).setBeamWidth(0.6).setDirection(0.0,-1.0,0.0))
.addChild(new Shape()
.setAppearance(new Appearance()
.setMaterial(new Material("BulbMaterial").setDiffuseColor(0.0,0.0,0.0).setEmissiveColor(1.0,1.0,1.0)))
.setGeometry(new Sphere().setRadius(0.05))))))))))))))
.addChild(new ROUTE().setFromNode("MoveLamp").setFromField("translation_changed").setToNode("Lamp").setToField("set_translation"))
.addChild(new ROUTE().setFromNode("MoveFirstArm").setFromField("rotation_changed").setToNode("FirstArm").setToField("set_rotation"))
.addChild(new ROUTE().setFromNode("MoveSecondArm").setFromField("rotation_changed").setToNode("SecondArm").setToField("set_rotation"))
.addChild(new ROUTE().setFromNode("MoveLampShade").setFromField("rotation_changed").setToNode("LampShade").setToField("set_rotation"))
.addChild(new Script("Toggle").setSourceCode("""
ecmascript:
function set_active( b, tm ) {
// ignore button releases
if ( b == false ) return;
// toggle on button presses
if ( on == true ) on = false;
else on = true;
on_changed = on;
}
""")
.addField(new field().setName("on").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_INITIALIZEONLY).setValue(true))
.addField(new field().setName("set_active").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_INPUTONLY))
.addField(new field().setName("on_changed").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_OUTPUTONLY)))
.addChild(new ROUTE().setFromNode("LightSwitch").setFromField("isActive").setToNode("Toggle").setToField("set_active"))
.addChild(new ROUTE().setFromNode("Toggle").setFromField("on_changed").setToNode("LampLight").setToField("set_on")));
}
catch (Exception ex)
{
System.err.println ("*** Further hints on X3DJSAIL errors and exceptions at");
System.err.println ("*** https://www.web3d.org/specifications/java/X3DJSAIL.html");
throw (ex);
}
}
// end of initialize() method
/** The initialized model object, created within initialize() method. */
private X3D x3dModel;
/**
* Provide a
* shallow copy
* of the X3D model.
* @see X3D
* @return Lamp2a model
*/
public X3D getX3dModel()
{
return x3dModel;
}
/**
* Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
* @param args array of input parameters, provided as arguments
* @see X3D.handleArguments(args)
* @see X3D.validationReport()
* @see CommandLine
* @see CommandLine.USAGE
* @see ConfigurationProperties
*/
public static void main(String args[])
{
System.out.println("Build this X3D model, showing validation diagnostics...");
X3D thisExampleX3dModel = new Lamp2a().getX3dModel();
// System.out.println("X3D model construction complete.");
// next handle command line arguments
boolean hasArguments = (args != null) && (args.length > 0);
boolean validate = true; // default
boolean argumentsLoadNewModel = false;
String fileName = new String();
if (args != null)
{
for (String arg : args)
{
if (arg.toLowerCase().startsWith("-v") || arg.toLowerCase().contains("validate"))
{
validate = true; // making sure
}
if (arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_X3D) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_CLASSICVRML) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_X3DB) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_VRML97) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_EXI) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_GZIP) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_ZIP) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_HTML) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_XHTML))
{
argumentsLoadNewModel = true;
fileName = arg;
}
}
}
if (argumentsLoadNewModel)
System.out.println("WARNING: \"Vrml2Sourcebook.Siggraph98Course.Lamp2a\" model invocation is attempting to load file \"" + fileName + "\" instead of simply validating itself... file loading ignored.");
else if (hasArguments) // if no arguments provided, this method produces usage warning
thisExampleX3dModel.handleArguments(args);
if (validate)
{
// System.out.println("--- TODO fix duplicated outputs ---"); // omit when duplicated outputs problem is solved/refactored
String validationResults = thisExampleX3dModel.validationReport();
// System.out.println("-----------------------------------"); // omit when duplicated outputs problem is solved/refactored
System.out.print("Vrml2Sourcebook.Siggraph98Course.Lamp2a self-validation test results: ");
if (!validationResults.equals("success"))
System.out.println();
System.out.println(validationResults.trim());
}
}
}