HeadsUpDisplayHUD.x3d

X_ITE X3D Player   The Heads-up Display (HUD) world illustrates creation of a heads-up display that is locked in place to the screen. Such positioning is done by using proximity sensor translation and rotation output to position and orient a set of shapes every time the viewer moves. That set of shapes can include anything. In this example, that set of shapes includes a thumb wheel with which world content can be rotated, and a pair of start and stop buttons that control an animation of that content.

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Original X3D scene: HeadsUpDisplayHUD.x3d

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