Bounce3.x3d

(.x3d scene, pretty-print source, statistics, info & logs, X3DOM Player)

ouncing beachball (with prototype and JavaScript): this world illustrates the use of a PROTO to encapsulate a Script node, timer, shape, and routes to create a vertically bouncing beach ball. The bounce path is based upon the projectile motion equation of physics, constrained to create a cyclic bouncing path with a user-selected maximum bounce height. Also, there is no friction, drag, or damping. For an explanation of the script, see bounce1.wrl.

 

X3D Scene   Metadata
archive   https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course
title   Bounce3.x3d
description   ouncing beachball (with prototype and JavaScript): this world illustrates the use of a PROTO to encapsulate a Script node, timer, shape, and routes to create a vertically bouncing beach ball. The bounce path is based upon the projectile motion equation of physics, constrained to create a cyclic bouncing path with a user-selected maximum bounce height. Also, there is no friction, drag, or damping. For an explanation of the script, see bounce1.wrl.
creator   David R. Nadeau
translator   Don Brutzman
created   1 July 1998
translated   2 February 2014
modified   20 October 2019
reference   originals/bounce3.wrl
reference   http://www.siggraph.org/s98
reference   http://www.siggraph.org/s98/conference/courses/18.html
reference   http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0487.htm
reference   http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm
reference   https://www.web3d.org/x3d/content/examples/X3dResources.html
identifier   https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/Bounce3.x3d
generator   Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator   X3D-Edit, https://savage.nps.edu/X3D-Edit
license   ../license.html
 
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