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| 8 X3D Models | X3D Model Descriptions | |
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Figure31_1WallColorPrototype | Definition and use of a WallColor node type. |
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Figure31_2MaterialPrototypesLibrary | An external file containing a material library with the WallColor-node-type definition. |
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Figure31_3MaterialExternalPrototypes | A world that uses an externally declared node type. |
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Figure31_4WoodAppearancePrototypesLibrary | An external file containing an appearance library with wood appearances. |
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Figure31_5WoodAppearanceExternalPrototypes | Two wood blocks using appearance-node types from an external appearance library file. Note modification of second prototype using a TextureTransform node parameter. |
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Figure31_6DonutPrototype | A donut (torus) node prototype. Also see Figures 30.5 and 31.7 for comparison. |
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Figure31_7DonutExternalPrototype | A donut shape built using prototypes: the Donut geometry node and the LightOak appearance node. Also see Figures 30.5 and 31.6 for comparison. |
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Figure31_9SpinGroupPrototype | The SpinGroup prototype is used to automatically spin a group of three long rectangular boxes. Click on blue crossbar to activate second SpinGroup. |
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Online at https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter31Prototypes
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The X3D Resources: Examples page and X3D Developers Guide provide more information about the production of this archive.
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