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                        Sensing viewer activity enables the scene to trigger animations.
                        A VisibilitySensor node checks if a region is visible to the viewer, where the region is described by a center and a size.
                        Time events are sent on entry and exit of visibility, and true/false is sent on entry and exit of visibility.
                        A ProximitySensor node similarly checks if the viewer is within a region, also sending viewer position and orientation while within the sensed region.
                        Collision is a grouping node that checks if the viewer has run into a shape defined by the node's children 
                        (or else simpler proxy geometry) with a collision time event sent upon contact.
                     
                           These X3D scenes are adapted directly from the
                           original VRML 2.0 Sourcebook chapter examples.
                           Also available:
                           Introduction to VRML97 SIGGRAPH98 course notes.
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