X3D Model Documentation: Figure25_12DungeonRoomsWithSlidingDoors.x3d go to online X3D Example Archives model page

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Immersive' version='3.0'  xmlns:xsd='https://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='title' content=' Figure25_12DungeonRoomsWithSlidingDoors.x3d '/>
  6            <meta name='creator' content='Figure 25.12, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland'/>
  7            <meta name='reference' content=' http://www.wiley.com/legacy/compbooks/vrml2sbk/ch25/25fig12.htm '/>
  8            <meta name='translator' content='Don Brutzman'/>
  9            <meta name='created' content='4 October 2000'/>
 10            <meta name='modified' content='20 October 2019'/>
 11            <meta name='description' content='Two dungeon rooms controlled by LOD nodes and separated by a wall and a pair of sliding doors.'/>
 12            <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter25LevelOfDetail/Figure25_12DungeonRoomsWithSlidingDoors.x3d '/>
 13            <meta name='generator' content='X3D-Edit 3.3, https://www.web3d.org/x3d/tools/X3D-Edit'/>
 14            <meta name='license' content='../../license.html'/>
 15       </head>
<!--

Event Graph ROUTE Table shows event connections.

--> <!-- to top DEF nodes index: Clock, Door, DungeonRoom, LeftDoor, LeftOpen, RightDoor, RightOpen, TouchDoor

Index for Viewpoint node: Viewpoint_1

-->
 16       <Scene>
 17            <Viewpoint description='Click door for next dungeon room' fieldOfView='1.05' position='0 2 10'/>
 18            <NavigationInfo avatarSize='0.5 1.6 0.5' headlight='false' speed='2' type='"WALK" "EXAMINE" "ANY"'/>
 19            <Group>
 20                 <LOD range='20'>
 21 
 22                      <WorldInfo info='"null node"'/>
 23                 </LOD>
 24                 <Transform translation='0 0 -10'>
 25                      <LOD range='20'>
 26                           <Inline USE='DungeonRoom'/>
 27                           <WorldInfo info='"null node"'/>
 28                      </LOD>
 29                 </Transform>
 30                 <Transform translation='0 0 -5'>
 31  go to online X3D Example Archives model page                     <Inline   url=' "Figure25_10DungeonWallWithDoorway.x3d" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter25LevelOfDetail/Figure25_10DungeonWallWithDoorway.x3d" "Figure25_10DungeonWallWithDoorway.wrl" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter25LevelOfDetail/Figure25_10DungeonWallWithDoorway.wrl"'/>
 32                 </Transform>
 33                 <Transform rotation='0 1 0 1.57' scale='1 1 2' translation='0 0 -15'>
 34  go to online X3D Example Archives model page                     <Inline   url=' "Figure25_07DungeonRoomWall.x3d" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter25LevelOfDetail/Figure25_07DungeonRoomWall.x3d" "Figure25_07DungeonRoomWall.wrl" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter25LevelOfDetail/Figure25_07DungeonRoomWall.wrl"'/>
 35                 </Transform>
 36                 <Transform translation='0 0 -4.95'>
 37 
                    <!-- ROUTE information for LeftDoor node:  [from LeftOpen.value_changed to set_translation ] -->
                    <Transform DEF='LeftDoor'>
 38                           <Transform translation='-0.75 0 0'>
 39 
                              <!-- Inline Door is a DEF node that has 1 USE node: USE_1 -->
go to online X3D Example Archives model page                               <Inline DEF='Door'   url=' "Figure25_11DungeonDoor.x3d" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter25LevelOfDetail/Figure25_11DungeonDoor.x3d" "Figure25_11DungeonDoor.wrl" "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter25LevelOfDetail/Figure25_11DungeonDoor.wrl"'/>
 40                           </Transform>
 41                      </Transform>
 42 
                    <!-- ROUTE information for RightDoor node:  [from RightOpen.value_changed to set_translation ] -->
                    <Transform DEF='RightDoor'>
 43                           <Transform translation='0.75 0 0'>
 44                                <Inline USE='Door'/>
 45                           </Transform>
 46                      </Transform>
 47 
                    <!-- ROUTE information for TouchDoor node:  [from touchTime to Clock.set_startTime ] -->
                    <TouchSensor DEF='TouchDoor' description='touch to open doors for 10 seconds'/>
 48                 </Transform>
 49 
               <!-- ROUTE information for Clock node:  [from TouchDoor.touchTime to set_startTime ] [from fraction_changed to LeftOpen.set_fraction ] [from fraction_changed to RightOpen.set_fraction ] -->
               <TimeSensor DEF='Clock' cycleInterval='10' enabled='true' loop='false'/>
 50 
               <!-- ROUTE information for LeftOpen node:  [from Clock.fraction_changed to set_fraction ] [from value_changed to LeftDoor.set_translation ] -->
               <PositionInterpolator DEF='LeftOpen' key='0 0.05 0.8 1' keyValue='0 0 0 -1.3 0 0 -1.3 0 0 0 0 0'/>
 51 
               <!-- ROUTE information for RightOpen node:  [from Clock.fraction_changed to set_fraction ] [from value_changed to RightDoor.set_translation ] -->
               <PositionInterpolator DEF='RightOpen' key='0 0.05 0.8 1' keyValue='0 0 0 1.3 0 0 1.3 0 0 0 0 0'/>
 52            </Group>
 53            < ROUTE  fromNode='TouchDoor' fromField='touchTime' toNode='Clock' toField='set_startTime'/>
 54            < ROUTE  fromNode='Clock' fromField='fraction_changed' toNode='LeftOpen' toField='set_fraction'/>
 55            < ROUTE  fromNode='Clock' fromField='fraction_changed' toNode='RightOpen' toField='set_fraction'/>
 56            < ROUTE  fromNode='LeftOpen' fromField='value_changed' toNode='LeftDoor' toField='set_translation'/>
 57            < ROUTE  fromNode='RightOpen' fromField='value_changed' toNode='RightDoor' toField='set_translation'/>
 58       </Scene>
 59  </X3D>
<!--

Event Graph ROUTE Table shows event connections.

--> <!-- to top DEF nodes index: Clock, Door, DungeonRoom, LeftDoor, LeftOpen, RightDoor, RightOpen, TouchDoor

Index for Viewpoint node: Viewpoint_1

-->

X3D Tooltips element index: to top Group, head, Inline, LOD, meta, NavigationInfo, PositionInterpolator, ROUTE, Scene, TimeSensor, TouchSensor, Transform, Viewpoint, WorldInfo, X3D,
plus documentation for accessType definitions, type definitions, XML data types, and field types

🔖   Event Graph ROUTE Table entries with 3 ROUTE connections and 1 TouchSensor hover hint, showing X3D event-model relationships for this scene.

Each row with a ROUTE statement shows an event cascade that may occur during a single timestamp interval between frame renderings, performed as part of the X3D execution model.

Clock
TimeSensor
fraction_changed
SFFloat
→
ROUTE
event to
(1)
LeftOpen
PositionInterpolator
set_fraction
SFFloat
then
from
same
node
LeftOpen
PositionInterpolator
value_changed
SFVec3f
→
ROUTE
event to
(2)
LeftDoor
Transform
set_translation
SFVec3f
Clock
TimeSensor
fraction_changed
SFFloat
→
ROUTE
event to
(1)
RightOpen
PositionInterpolator
set_fraction
SFFloat
then
from
same
node
RightOpen
PositionInterpolator
value_changed
SFVec3f
→
ROUTE
event to
(2)
RightDoor
Transform
set_translation
SFVec3f

TouchDoor
TouchSensor
touchTime
SFTime
→
ROUTE
event to
(1)
Clock
TimeSensor
set_startTime
SFTime
then
from
same
node
Clock
TimeSensor
fraction_changed
SFFloat
→
ROUTE
event to
(2)
LeftOpen
PositionInterpolator
set_fraction
SFFloat
then
from
same
node
LeftOpen
PositionInterpolator
value_changed
SFVec3f
→
ROUTE
event to
(3)
LeftDoor
Transform
set_translation
SFVec3f
  then
from
same
node
Clock
TimeSensor
fraction_changed
SFFloat
→
ROUTE
event to
(2)
RightOpen
PositionInterpolator
set_fraction
SFFloat
then
from
same
node
RightOpen
PositionInterpolator
value_changed
SFVec3f
→
ROUTE
event to
(3)
RightDoor
Transform
set_translation
SFVec3f

Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets.
Have fun with X3D! 😀

-->
go to online X3D Example Archives model page <!-- Online at
https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter25LevelOfDetail/Figure25_12DungeonRoomsWithSlidingDoorsIndex.html -->
<!-- SourceForge version control Version control at    
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter25LevelOfDetail/Figure25_12DungeonRoomsWithSlidingDoors.x3d -->

<!-- Color-coding legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
-->

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