X_ITE X3D Player   Dungeon wall #2: this is a simple rectangular floor textured with a stone block image. An ElevationGrid node is used so that the floor is made up of multiple polygons, each subject to individual lighting calculations. This insures that when a PointLight is placed near the all, the area beside the light is bright, while the areas at the corners are not.

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Original X3D scene: DungeonWall2.x3d

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