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                   X3D Example Archives: VRML 2 Sourcebook, Chapter 07 - Scaling Shapes, Figure 07.08b Scale 2x 0.5y 4z With Axes
                  Scaling up by 2.0 in the X direction, scaling down by 0.5 in the Y direction, scaling up by 4.0 in the Z direction, and building a sphere, with coordinate axes superimposed to show X3D/VRML directions
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