Class PixelTextureTemplate

java.lang.Object
Savage.Tools.Authoring.PixelTextureTemplate

public class PixelTextureTemplate extends Object

Image converted from binary format into an X3D PixelTexture.

Related links: Catalog page PixelTextureTemplate, source PixelTextureTemplate.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title PixelTextureTemplate.x3d
Image NavyJackDontTreadOnMe.gif
description Image converted from binary format into an X3D PixelTexture.
creator *enter name of original author here*
translator *if manually translating image-to-X3D, enter name of person translating here*
created *enter date*
translated *enter date*
modified 28 November 2019
version *enter version here, if any*
reference *enter reference citation or relative/online url here*
reference *enter additional url/bibliographic reference information here*
rights *enter copyright information here* Example: Copyright (c) Web3D Consortium Inc. 2002*
drawing *enter drawing filename/url here*
Image *enter image filename/url here*
photo *enter photo filename/url here*
subject *enter subject keywords here*
permissions *enter permission statements or url here*
warning *insert any known warnings, bugs or errors here*
identifier https://www.web3d.org/x3d/content/examples/Savage/Tools/Authoring/PixelTextureTemplate.x3d
generator https://www.web3d.org/x3d/content/examples/Savage/Tools/Authoring/PixelTextureGenerator.java
reference http://java.sun.com/j2se/1.4.2/docs/api/java/awt/image/PixelGrabber.html
reference https://www.web3d.org/x3d/specifications/ISO-IEC-19775-IS-X3DAbstractSpecification/Part01/fieldsDef.html#SFImage
reference https://www.web3d.org/x3d/specifications/ISO-IEC-19775-IS-X3DAbstractSpecification/Part01/components/texturing.html#Texturecoordinates
reference https://www.web3d.org/x3d/specifications/ISO-IEC-19775-IS-X3DAbstractSpecification/Part01/components/texturing.html#PixelTexture
reference https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter17-Textures/_pages/page13.html
license ../../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.

  • Constructor Details

    • PixelTextureTemplate

      public PixelTextureTemplate()
      Default constructor to create this object.
  • Method Details

    • initialize

      public final void initialize()
      Create and initialize the X3D model for this object.
    • getX3dModel

      public org.web3d.x3d.jsail.Core.X3D getX3dModel()
      Provide a shallow copy of the X3D model.
      Returns:
      PixelTextureTemplate model
      See Also:
    • main

      public static void main(String[] args)
      Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
      Parameters:
      args - array of input parameters, provided as arguments
      See Also: