package Savage.ShipsMilitary.PatrolCraftNavalAcademyBrazil;

import org.web3d.x3d.jsail.Core.*;
import org.web3d.x3d.jsail.EnvironmentalEffects.*;
import org.web3d.x3d.jsail.fields.*;
import org.web3d.x3d.jsail.Geometry3D.*;
import org.web3d.x3d.jsail.Grouping.*;
import org.web3d.x3d.jsail.Interpolation.*;
import org.web3d.x3d.jsail.Navigation.*;
import org.web3d.x3d.jsail.Networking.*;
import org.web3d.x3d.jsail.PointingDeviceSensor.*;
import org.web3d.x3d.jsail.Scripting.*;
import org.web3d.x3d.jsail.Shape.*;
import org.web3d.x3d.jsail.Sound.*;
import org.web3d.x3d.jsail.Time.*;

// Javadoc metadata annotations follow, see below for X3DJSAIL Java source code.
/**
 * <p> Brazilian Naval Academy Training Ship making a manoverboard manouver. </p>
 <p> Related links: Catalog page <a href="../../../../ShipsMilitary/PatrolCraftNavalAcademyBrazil/ButakovIndex.html" target="_blank">Butakov</a>,  source <a href="../../../../ShipsMilitary/PatrolCraftNavalAcademyBrazil/Butakov.java">Butakov.java</a>, <a href="https://www.web3d.org/x3d/content/examples/X3dResources.html" target="_blank">X3D Resources</a>, <a href="https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html" target="_blank">X3D Scene Authoring Hints</a>, and <a href="https://www.web3d.org/x3d/content/X3dTooltips.html" target="_blank">X3D Tooltips</a>. </p>
	<table style="color:black; border:0px solid; border-spacing:10px 0px;">
        <caption>Scene Meta Information</caption>
		<tr style="background-color:silver; border-color:silver;">
			<td style="text-align:center; padding:10px 0px;"><i>meta tags</i></td>
			<td style="text-align:left;   padding:10px 0px;">&nbsp; Document Metadata </td>
		</tr>

		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> title </i> </td>
			<td> <a href="../../../../ShipsMilitary/PatrolCraftNavalAcademyBrazil/Butakov.x3d">Butakov.x3d</a> </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> description </i> </td>
			<td> Brazilian Naval Academy Training Ship making a manoverboard manouver </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> creator </i> </td>
			<td> Claudio Coreixas </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> created </i> </td>
			<td> 20 October 2009 </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> modified </i> </td>
			<td> 28 September 2023 </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> reference </i> </td>
			<td> <a href="http://www.en.mar.mil.br" target="_blank">http://www.en.mar.mil.br</a> </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> subject </i> </td>
			<td> ships manouvering </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> identifier </i> </td>
			<td> <a href="https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/PatrolCraftNavalAcademyBrazil/Butakov.x3d" target="_blank">https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/PatrolCraftNavalAcademyBrazil/Butakov.x3d</a> </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> generator </i> </td>
			<td> X3D-Edit, <a href="https://www.web3d.org/x3d/tools/X3D-Edit" target="_blank">https://www.web3d.org/x3d/tools/X3D-Edit</a> </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> license </i> </td>
			<td> <a href="../../../../ShipsMilitary/PatrolCraftNavalAcademyBrazil/../../license.html">../../license.html</a> </td>
		</tr>
		<tr style="background-color:silver; border-color:silver;">
			<td style="text-align:center;" colspan="2">  &nbsp; </td>
		</tr>
	</table>

	<p>
		This program uses the
		<a href="https://www.web3d.org/specifications/java/X3DJSAIL.html" target="_blank">X3D Java Scene Access Interface Library (X3DJSAIL)</a>.
		It has been produced using the 
		<a href="https://www.web3d.org/x3d/stylesheets/X3dToJava.xslt" target="_blank">X3dToJava.xslt</a>
		stylesheet
	       (<a href="https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/stylesheets/X3dToJava.xslt" target="_blank">version control</a>)
                which is used to create Java source code from an original <code>.x3d</code> model.
	</p>

	* @author Claudio Coreixas
 */

public class Butakov
{
	/** Default constructor to create this object. */
	public Butakov ()
	{
	  initialize();
	}

	/** Create and initialize the X3D model for this object. */
	public final void initialize()
	{
            try { // catch-all
  x3dModel = new X3D().setProfile(X3D.PROFILE_IMMERSIVE).setVersion(X3D.VERSION_3_2)
  .setHead(new head()
    .addMeta(new meta().setName(meta.NAME_TITLE      ).setContent("Butakov.x3d"))
    .addMeta(new meta().setName(meta.NAME_DESCRIPTION).setContent("Brazilian Naval Academy Training Ship making a manoverboard manouver"))
    .addMeta(new meta().setName(meta.NAME_CREATOR    ).setContent("Claudio Coreixas"))
    .addMeta(new meta().setName(meta.NAME_CREATED    ).setContent("20 October 2009"))
    .addMeta(new meta().setName(meta.NAME_MODIFIED   ).setContent("28 September 2023"))
    .addMeta(new meta().setName(meta.NAME_REFERENCE  ).setContent("http://www.en.mar.mil.br"))
    .addMeta(new meta().setName(meta.NAME_SUBJECT    ).setContent("ships manouvering"))
    .addMeta(new meta().setName(meta.NAME_IDENTIFIER ).setContent("https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/PatrolCraftNavalAcademyBrazil/Butakov.x3d"))
    .addMeta(new meta().setName(meta.NAME_GENERATOR  ).setContent("X3D-Edit, https://www.web3d.org/x3d/tools/X3D-Edit"))
    .addMeta(new meta().setName(meta.NAME_LICENSE    ).setContent("../../license.html")))
  .setScene(new Scene()
    .addChild(new Sound().setMaxBack(100).setMaxFront(100)
      .setSource(new AudioClip("boat").setDescription("ambient sound").setLoop(true).setUrl(new String[] {"boatSound.wav","https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/PatrolCraftNavalAcademyBrazil/boatSound.wav"})))
    .addChild(new NavigationInfo().setType(new String[] {"EXAMINE"}))
    .addChild(new WorldInfo().setInfo(new String[] {"an Butakov MOB scene"}).setTitle("Butakov"))
    .addChild(new Background().setSkyAngle(new double[] {0.7,0.0}).setSkyColor(new MFColor(new double[] {0.478431,0.160784,1.0,0.701961,0.776471,1.0,0.380392,0.384314,1.0})))
    .addChild(new Viewpoint().setDescription("top").setOrientation(1.0,0.0,0.0,-1.57).setPosition(1.8,10.0,1.4))
    .addChild(new TimeSensor("MovementTimer").setCycleInterval(20).setLoop(true))
    .addChild(new TimeSensor("spintTimer").setCycleInterval(4).setLoop(true))
    .addChild(new PositionInterpolator("MovetheShip").setKey(new double[] {0.025,0.05,0.075,0.1,0.125,0.15,0.175,0.2,0.225,0.25,0.275,0.3,0.325,0.35,0.375,0.4,0.425,0.45,0.475,0.5,0.525,0.55,0.575,0.6,0.625,0.65,0.675,0.7,0.725,0.75,0.775,0.8,0.825,0.85,0.875,0.9,0.925,0.95,0.975,1.0}).setKeyValue(new MFVec3f(new double[] {-3.0,0.0,0.0,-2.5,0.0,0.0,-2.0,0.0,0.0,-1.5,0.0,0.0,-1.0,0.0,0.0,-0.5,0.0,0.0,0.0,0.0,0.0,0.48,0.0,0.1,0.95,0.0,0.28,1.35,0.0,0.55,1.65,0.0,0.95,1.88,0.0,1.4,1.96,0.0,1.9,2.05,0.0,2.45,2.25,0.0,2.9,2.5,0.0,3.3,2.9,0.0,3.68,3.3,0.0,3.9,3.8,0.0,4.0,4.3,0.0,4.0,4.8,0.0,3.9,5.2,0.0,3.65,5.6,0.0,3.3,5.85,0.0,2.9,6.02,0.0,2.4,6.08,0.0,1.9,5.95,0.0,1.4,5.78,0.0,0.95,5.42,0.0,0.55,5.0,0.0,0.25,4.55,0.0,0.05,4.0,0.0,0.0,3.5,0.0,0.0,3.0,0.0,0.0,2.5,0.0,0.0,2.0,0.0,0.0,1.5,0.0,0.0,1.0,0.0,0.0,0.5,0.0,0.0,0.0,0.0,0.0})))
    .addChild(new ROUTE().setFromNode("MovementTimer").setFromField("fraction_changed").setToNode("MovetheShip").setToField("set_fraction"))
    .addChild(new OrientationInterpolator("SpinTheShip").setKey(new double[] {0.0,0.083333,0.166667,0.25,0.333333,0.416667,0.5,0.583333,0.666667,0.75,0.833333,0.916667,1.0}).setKeyValue(new MFRotation(new double[] {1.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,1.0,0.0,0.0,-0.25,1.0,0.0,0.0,0.0,1.0,0.0,0.0,0.25,1.0,0.0,0.0,0.3,1.0,0.0,0.0,0.35,1.0,0.0,0.0,0.3,1.0,0.0,0.0,0.25,1.0,0.0,0.0,0.0,1.0,1.0,0.0,0.0,1.0,1.0,0.0,0.0})))
    .addChild(new ROUTE().setFromNode("MovementTimer").setFromField("fraction_changed").setToNode("SpinTheShip").setToField("set_fraction"))
    .addChild(new OrientationInterpolator("SpinTheShip2").setKey(new double[] {0.0,0.166667,0.333333,0.5,0.666667,0.833333,1.0}).setKeyValue(new MFRotation(new double[] {0.0,1.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,1.0,0.0,-1.57,0.0,1.0,0.0,0.0,0.0,1.0,0.0,1.57,0.0,1.0,0.0,3.14,0.0,1.0,0.0,3.14})))
    .addChild(new ROUTE().setFromNode("MovementTimer").setFromField("fraction_changed").setToNode("SpinTheShip2").setToField("set_fraction"))
    .addChild(new OrientationInterpolator("SpinTheShip3").setKey(new double[] {0.0,0.5,1.0}).setKeyValue(new MFRotation(new double[] {0.0,0.0,1.0,-0.05,0.0,0.0,1.0,0.05,0.0,0.0,1.0,-0.05})))
    .addChild(new ROUTE().setFromNode("spintTimer").setFromField("fraction_changed").setToNode("SpinTheShip3").setToField("set_fraction"))
    .addChild(new Transform("Ship3")
      .addChild(new ROUTE().setFromNode("MovetheShip").setFromField("value_changed").setToNode("Ship3").setToField("translation"))
      .addChild(new Viewpoint().setDescription("topMoving").setOrientation(1.0,0.0,0.0,-1.57079).setPosition(0.0,3.0,0.0))
      .addChild(new Transform("Ship2")
        .addChild(new ROUTE().setFromNode("SpinTheShip2").setFromField("value_changed").setToNode("Ship2").setToField("rotation"))
        .addChild(new Viewpoint().setDescription("Stern").setOrientation(0.0,1.0,0.0,-1.57).setPosition(-3.0,0.5,0.0))
        .addChild(new Viewpoint().setDescription("bow").setOrientation(0.0,1.0,0.0,1.57).setPosition(3.0,0.5,0.0))
        .addChild(new Viewpoint().setDescription("bow Close").setOrientation(0.0,1.0,0.0,1.57).setPosition(1.0,0.3,0.0))
        .addChild(new Viewpoint().setDescription("stb Bow").setOrientation(-0.3162,0.9487,0.0,0.8117).setPosition(1.0,0.5,1.0))
        .addChild(new Viewpoint().setDescription("stb Bridge Outside").setOrientation(0.0,0.6247,0.0,0.8179).setPosition(0.5,0.2,0.6))
        .addChild(new Viewpoint().setDescription("port Bow").setOrientation(0.0,0.9487,0.0,2.3299).setPosition(1.5,0.5,-1.5))
        .addChild(new Viewpoint().setDescription("stb Quarter").setOrientation(-0.3162,-0.9487,0.0,0.8117).setPosition(-1.5,0.25,1.5))
        .addChild(new Viewpoint().setDescription("port Quarter").setOrientation(0.0,-0.9487,0.0,2.3299).setPosition(-1.5,0.25,-1.5))
        .addChild(new Transform("Ship")
          .addChild(new ROUTE().setFromNode("SpinTheShip").setFromField("value_changed").setToNode("Ship").setToField("rotation"))
          .addChild(new Viewpoint().setDescription("StbRudder").setOrientation(0.0,1.0,0.0,-1.57).setPosition(-0.9,-0.1,0.14))
          .addChild(new Transform("Ship4")
            .addChild(new Viewpoint().setDescription(".50 caliber gun").setOrientation(0.0,1.0,0.0,1.57).setPosition(-0.05,0.28,0.0))
            .addChild(new Viewpoint().setDescription("Bridge").setFieldOfView(0.43).setOrientation(0.0,-0.9935,0.0,1.57079).setPosition(0.14,0.27,0.0))
            .addChild(new Viewpoint().setDescription("Radar").setFieldOfView(0.45).setOrientation(-0.1888,-0.982,0.0,1.57079).setPosition(-0.6,0.5,0.0))
            .addChild(new ROUTE().setFromNode("SpinTheShip3").setFromField("value_changed").setToNode("Ship4").setToField("rotation"))
            .addChild(new Transform().setScale(0.15,0.15,0.15)
              .addChild(new Inline().setUrl(new String[] {"U11.x3d","https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/PatrolCraftNavalAcademyBrazil/U11.x3d"})))))))
    .addChild(new Transform().setTranslation(0.0,-5.0,0.0)
      .addChild(new Shape("ocean")
        .setAppearance(new Appearance()
          .setMaterial(new Material().setAmbientIntensity(1).setDiffuseColor(0.0,0.219608,0.419608).setShininess(1).setTransparency(0.16)))
        .setGeometry(new Box().setSize(200.0,10.0,100.0).setSolid(false))))
    .addChild(new Transform()
      .addChild(new Shape("path")
        .setGeometry(new Extrusion().setCrossSection(new MFVec2f(new double[] {0.0,0.0,0.01,0.0,0.0,-0.01,0.0,0.01,-0.01,0.0,0.01,0.01,0.0,0.0})).setSpine(new MFVec3f(new double[] {-3.0,0.0,0.0,-2.5,0.0,0.0,-2.0,0.0,0.0,-1.5,0.0,0.0,-1.0,0.0,0.0,-0.5,0.0,0.0,0.0,0.0,0.0,0.48,0.0,0.1,0.95,0.0,0.28,1.35,0.0,0.55,1.65,0.0,0.95,1.88,0.0,1.4,1.96,0.0,1.9,2.05,0.0,2.45,2.25,0.0,2.9,2.5,0.0,3.3,2.9,0.0,3.68,3.3,0.0,3.9,3.8,0.0,4.0,4.3,0.0,4.0,4.8,0.0,3.9,5.2,0.0,3.65,5.6,0.0,3.3,5.85,0.0,2.9,6.02,0.0,2.4,6.08,0.0,1.9,5.95,0.0,1.4,5.78,0.0,0.95,5.42,0.0,0.55,5.0,0.0,0.25,4.55,0.0,0.05,4.0,0.0,0.0,3.5,0.0,0.0,3.0,0.0,0.0,2.5,0.0,0.0,2.0,0.0,0.0,1.5,0.0,0.0,1.0,0.0,0.0,0.5,0.0,0.0,0.0,0.0,0.0,-0.5,0.0,0.0})))
        .setAppearance(new Appearance()
          .setMaterial(new Material().setAmbientIntensity(1).setDiffuseColor(0.858824,0.568627,0.0).setShininess(0.56).setTransparency(0.36)))))
    .addChild(new Transform().setTranslation(1.0,0.0,1.0)
      .addChild(new Shape("accel")
        .setGeometry(new Box().setSize(0.1,0.1,0.1))
        .setAppearance(new Appearance()
          .setMaterial(new Material().setAmbientIntensity(1).setDiffuseColor(1.0,1.0,0.980392).setShininess(0.56).setTransparency(0.36))))
      .addChild(new TouchSensor("acceleratorSensor").setDescription("Touch to change ships speed")))
    .addChild(new Script("ControlScript").setSourceCode("""
ecmascript:
// Filename:    acceleratorScript.js
// Author:      Claudio Coreixas
// Created:     7 October 2009


function buttonMotionDone (value)
{
    if (value == false)
    {
        buttonPushCount ++;
        if (buttonPushCount > 3)
        {
            buttonPushCount = 0;
        }

        if (buttonPushCount == 0)
        {

	     speed = new SFTime (20);
        }
        else if (buttonPushCount == 1)
        {

		speed = new SFTime (10);
        }
        else if (buttonPushCount == 2)
        {

		speed = new SFTime (20);
        }
        else if (buttonPushCount == 3)
        {

		speed = new SFTime (10);
        }
        startTimeReset = new SFTime (buttonPushTime + 5);

    }
}
""")
      .addField(new field().setName("buttonMotionDone").setType(field.TYPE_SFBOOL).setAccessType(field.ACCESSTYPE_INPUTONLY))
      .addField(new field().setName("buttonPushCount").setType(field.TYPE_SFINT32).setAccessType(field.ACCESSTYPE_INITIALIZEONLY).setValue(0))
      .addField(new field().setName("speed").setType(field.TYPE_SFTIME).setAccessType(field.ACCESSTYPE_OUTPUTONLY))
      .addField(new field().setName("buttonPushTime").setType(field.TYPE_SFTIME).setAccessType(field.ACCESSTYPE_INPUTONLY))
      .addField(new field().setName("startTimeReset").setType(field.TYPE_SFTIME).setAccessType(field.ACCESSTYPE_OUTPUTONLY)))
    .addChild(new ROUTE().setFromNode("acceleratorSensor").setFromField("isActive").setToNode("ControlScript").setToField("buttonMotionDone"))
    .addChild(new ROUTE().setFromNode("ControlScript").setFromField("speed").setToNode("MovementTimer").setToField("cycleInterval"))
    .addChild(new ROUTE().setFromNode("acceleratorSensor").setFromField("touchTime").setToNode("MovementTimer").setToField("pauseTime"))
    .addChild(new ROUTE().setFromNode("acceleratorSensor").setFromField("touchTime").setToNode("ControlScript").setToField("buttonPushTime"))
    .addChild(new ROUTE().setFromNode("ControlScript").setFromField("startTimeReset").setToNode("MovementTimer").setToField("resumeTime")));
            }
            catch (Exception ex)
            {       
                System.err.println ("*** Further hints on X3DJSAIL errors and exceptions at");
                System.err.println ("*** https://www.web3d.org/specifications/java/X3DJSAIL.html");
                throw (ex);
            }
	}
	// end of initialize() method

	/** The initialized model object, created within initialize() method. */
	private X3D x3dModel;

	/** 
	 * Provide a 
	 * <a href="https://dzone.com/articles/java-copy-shallow-vs-deep-in-which-you-will-swim" target="_blank">shallow copy</a>
	 * of the X3D model.
	 * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/Core/X3D.html">X3D</a>
	 * @return Butakov model
	 */
	public X3D getX3dModel()
	{	  
		return x3dModel;
	}
	   
    /** 
     * Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
     * @param args array of input parameters, provided as arguments
     * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/Core/X3D.html#handleArguments-java.lang.String:A-">X3D.handleArguments(args)</a>
     * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/Core/X3D.html#validationReport--">X3D.validationReport()</a>
     * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/CommandLine.html">CommandLine</a>
     * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/CommandLine.html#USAGE">CommandLine.USAGE</a>
     * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/ConfigurationProperties.html">ConfigurationProperties</a>
     */
    public static void main(String args[])
    {
        System.out.println("Build this X3D model, showing validation diagnostics...");
        X3D thisExampleX3dModel = new Butakov().getX3dModel();
//      System.out.println("X3D model construction complete.");
	
        // next handle command line arguments
        boolean hasArguments = (args != null) && (args.length > 0);
        boolean validate = true; // default
        boolean argumentsLoadNewModel = false;
        String  fileName = new String();

        if (args != null)
        {
                for (String arg : args)
                {
                        if (arg.toLowerCase().startsWith("-v") || arg.toLowerCase().contains("validate"))
                        {
                                validate = true; // making sure
                        }
                        if (arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_X3D) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_CLASSICVRML) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_X3DB) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_VRML97) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_EXI) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_GZIP) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_ZIP) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_HTML) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_XHTML))
                        {
                                argumentsLoadNewModel = true;
                                fileName = arg;
                        }
                }
        }
        if      (argumentsLoadNewModel)
                System.out.println("WARNING: \"Savage.ShipsMilitary.PatrolCraftNavalAcademyBrazil.Butakov\" model invocation is attempting to load file \"" + fileName + "\" instead of simply validating itself... file loading ignored.");
        else if (hasArguments) // if no arguments provided, this method produces usage warning
                thisExampleX3dModel.handleArguments(args);
	
        if (validate)
        {
            //  System.out.println("--- TODO fix duplicated outputs ---"); // omit when duplicated outputs problem is solved/refactored
		String validationResults = thisExampleX3dModel.validationReport();
            //  System.out.println("-----------------------------------"); // omit when duplicated outputs problem is solved/refactored
                System.out.print("Savage.ShipsMilitary.PatrolCraftNavalAcademyBrazil.Butakov self-validation test confirmation: ");
                if (!validationResults.equals("success"))
                    System.out.println();
                System.out.println(validationResults.trim());

                // experimental: test X3DJSAIL output files
                // ShipsMilitary/PatrolCraftNavalAcademyBrazil/Butakov_JavaExport.* file validation is checked when building X3D Example Archives
                String filenameX3D  = "ShipsMilitary/PatrolCraftNavalAcademyBrazil/Butakov_JavaExport.x3d"; 
                String filenameX3DV = "ShipsMilitary/PatrolCraftNavalAcademyBrazil/Butakov_JavaExport.x3dv"; 
                String filenameJSON = "ShipsMilitary/PatrolCraftNavalAcademyBrazil/Butakov_JavaExport.json";
                thisExampleX3dModel.toFileX3D        (filenameX3D);
                thisExampleX3dModel.toFileClassicVRML(filenameX3DV);
// TODO         thisExampleX3dModel.toFileJSON       (filenameJSON);
        }
    }
}
