X3D Model Documentation: Butakov.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2  <!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.2//EN" "https://www.web3d.org/specifications/x3d-3.2.dtd">
  3  <X3D profile='Immersive' version='3.2 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.2.xsd'>
  4       <head>
  5            <meta name='titlecontent=' Butakov.x3d '/>
  6            <meta name='descriptioncontent='Brazilian Naval Academy Training Ship making a manoverboard manouver'/>
  7            <meta name='creatorcontent='Claudio Coreixas'/>
  8            <meta name='createdcontent='20 October 2009'/>
  9            <meta name='modifiedcontent='28 September 2023'/>
 10            <meta name='referencecontent='http://www.en.mar.mil.br'/>
 11            <meta name='subjectcontent='ships manouvering'/>
 12            <meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/PatrolCraftNavalAcademyBrazil/Butakov.x3d '/>
 13            <meta name='generatorcontent='X3D-Edit, https://www.web3d.org/x3d/tools/X3D-Edit'/>
 14            <meta name='licensecontent='../../license.html'/>
 15       </head>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->
<!-- to top DEF nodes index: accel, acceleratorSensor, boat, ControlScript, MovementTimer, MovetheShip, ocean, path, Ship, Ship2, Ship3, Ship4, SpinTheShip, SpinTheShip2, SpinTheShip3, spintTimer

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2, Viewpoint_3, Viewpoint_4, Viewpoint_5, Viewpoint_6, Viewpoint_7, Viewpoint_8, Viewpoint_9, Viewpoint_10, Viewpoint_11, Viewpoint_12, Viewpoint_13, Viewpoint_14
-->
 16       <Scene>
 17            <Sound maxBack='100maxFront='100'>
 18                 <AudioClip DEF='boatdescription='ambient soundloop='true'   url=' "boatSound.wav" "https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/PatrolCraftNavalAcademyBrazil/boatSound.wav" '/>
 19            </Sound>
 20            <NavigationInfo type='"EXAMINE"'/>
 21            <WorldInfo info='"an Butakov MOB scene"title='Butakov'/>
 22            <Background skyAngle='0.7 0skyColor='0.478431 0.160784 1 0.701961 0.776471 1 0.380392 0.384314 1'/>
 23            <Viewpoint description='toporientation='1 0 0 -1.57position='1.8 10 1.4'/>
 24 
 25 
          <!-- ROUTE information for spintTimer node:  [from fraction_changed to SpinTheShip3.set_fraction ] -->
          <TimeSensor DEF='spintTimercycleInterval='4loop='true'/>
 26 
          <!-- ROUTE information for MovetheShip node:  [from MovementTimer.fraction_changed to set_fraction ] [from value_changed to Ship3.translation ] -->
          <PositionInterpolator DEF='MovetheShipkey='0.025 0.05 0.075 0.1 0.125 0.15 0.175 0.2 0.225 0.25 0.275 0.3 0.325 0.35 0.375 0.4 0.425 0.45 0.475 0.5 0.525 0.55 0.575 0.6 0.625 0.65 0.675 0.7 0.725 0.75 0.775 0.8 0.825 0.85 0.875 0.9 0.925 0.95 0.975 1keyValue='-3 0 0 -2.5 0 0 -2 0 0 -1.5 0 0 -1 0 0 -0.5 0 0 0 0 0 0.48 0 0.1 0.95 0 0.28 1.35 0 0.55 1.65 0 0.95 1.88 0 1.4 1.96 0 1.9 2.05 0 2.45 2.25 0 2.9 2.5 0 3.3 2.9 0 3.68 3.3 0 3.9 3.8 0 4 4.3 0 4 4.8 0 3.9 5.2 0 3.65 5.6 0 3.3 5.85 0 2.9 6.02 0 2.4 6.08 0 1.9 5.95 0 1.4 5.78 0 0.95 5.42 0 0.55 5 0 0.25 4.55 0 0.05 4 0 0 3.5 0 0 3 0 0 2.5 0 0 2 0 0 1.5 0 0 1 0 0 0.5 0 0 0 0 0'/>
 27            < ROUTE  fromNode='MovementTimer' fromField='fraction_changed' toNode='MovetheShip' toField='set_fraction'/>
 28 
          <!-- ROUTE information for SpinTheShip node:  [from MovementTimer.fraction_changed to set_fraction ] [from value_changed to Ship.rotation ] -->
          <OrientationInterpolator DEF='SpinTheShipkey='0 0.083333 0.166667 0.25 0.333333 0.416667 0.5 0.583333 0.666667 0.75 0.833333 0.916667 1keyValue='1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 -0.25 1 0 0 0 1 0 0 0.25 1 0 0 0.3 1 0 0 0.35 1 0 0 0.3 1 0 0 0.25 1 0 0 0 1 1 0 0 1 1 0 0'/>
 29            < ROUTE  fromNode='MovementTimer' fromField='fraction_changed' toNode='SpinTheShip' toField='set_fraction'/>
 30 
          <!-- ROUTE information for SpinTheShip2 node:  [from MovementTimer.fraction_changed to set_fraction ] [from value_changed to Ship2.rotation ] -->
          <OrientationInterpolator DEF='SpinTheShip2key='0 0.166667 0.333333 0.5 0.666667 0.833333 1keyValue='0 1 0 0 0 1 0 0 0 1 0 -1.57 0 1 0 0 0 1 0 1.57 0 1 0 3.14 0 1 0 3.14'/>
 31            < ROUTE  fromNode='MovementTimer' fromField='fraction_changed' toNode='SpinTheShip2' toField='set_fraction'/>
 32 
          <!-- ROUTE information for SpinTheShip3 node:  [from spintTimer.fraction_changed to set_fraction ] [from value_changed to Ship4.rotation ] -->
          <OrientationInterpolator DEF='SpinTheShip3key='0 0.5 1keyValue='0 0 1 -0.05 0 0 1 0.05 0 0 1 -0.05'/>
 33            < ROUTE  fromNode='spintTimer' fromField='fraction_changed' toNode='SpinTheShip3' toField='set_fraction'/>
 34 
          <!-- ROUTE information for Ship3 node:  [from MovetheShip.value_changed to translation ] -->
          <Transform DEF='Ship3'>
 35                 < ROUTE  fromNode='MovetheShip' fromField='value_changed' toNode='Ship3' toField='translation'/>
 36                 <Viewpoint description='topMovingorientation='1 0 0 -1.57079position='0 3 0'/>
 37 
               <!-- ROUTE information for Ship2 node:  [from SpinTheShip2.value_changed to rotation ] -->
               <Transform DEF='Ship2'>
 38                      < ROUTE  fromNode='SpinTheShip2' fromField='value_changed' toNode='Ship2' toField='rotation'/>
 39                      <Viewpoint description='Sternorientation='0 1 0 -1.57position='-3 0.5 0'/>
 40                      <Viewpoint description='boworientation='0 1 0 1.57position='3 0.5 0'/>
 41                      <Viewpoint description='bow Closeorientation='0 1 0 1.57position='1 0.3 0'/>
 42                      <Viewpoint description='stb Boworientation='-0.3162 0.9487 0 0.8117position='1 0.5 1'/>
 43                      <Viewpoint description='stb Bridge Outsideorientation='0 0.6247 0 0.8179position='0.5 0.2 0.6'/>
 44                      <Viewpoint description='port Boworientation='0 0.9487 0 2.3299position='1.5 0.5 -1.5'/>
 45                      <Viewpoint description='stb Quarterorientation='-0.3162 -0.9487 0 0.8117position='-1.5 0.25 1.5'/>
 46                      <Viewpoint description='port Quarterorientation='0 -0.9487 0 2.3299position='-1.5 0.25 -1.5'/>
 47 
                    <!-- ROUTE information for Ship node:  [from SpinTheShip.value_changed to rotation ] -->
                    <Transform DEF='Ship'>
 48                           < ROUTE  fromNode='SpinTheShip' fromField='value_changed' toNode='Ship' toField='rotation'/>
 49                           <Viewpoint description='StbRudderorientation='0 1 0 -1.57position='-0.9 -0.1 0.14'/>
 50 
                         <!-- ROUTE information for Ship4 node:  [from SpinTheShip3.value_changed to rotation ] -->
                         <Transform DEF='Ship4'>
 51                                <Viewpoint description='.50 caliber gunorientation='0 1 0 1.57position='-0.05 0.28 0'/>
 52                                <Viewpoint description='BridgefieldOfView='0.43orientation='0 -0.9935 0 1.57079position='0.14 0.27 0'/>
 53                                <Viewpoint description='RadarfieldOfView='0.45orientation='-0.1888 -0.982 0 1.57079position='-0.6 0.5 0'/>
 54                                < ROUTE  fromNode='SpinTheShip3' fromField='value_changed' toNode='Ship4' toField='rotation'/>
 55                                <Transform scale='0.15 0.15 0.15'>
 56                                     <Inline   url=' "U11.x3d" "https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/PatrolCraftNavalAcademyBrazil/U11.x3d" '/>
 57                                </Transform>
 58                           </Transform>
 59                      </Transform>
 60                 </Transform>
 61            </Transform>
 62            <Transform translation='0 -5 0'>
 63                 <Shape DEF='ocean'>
 64                      <Appearance>
 65                           <Material ambientIntensity='1diffuseColor='0 0.219608 0.419608shininess='1transparency='0.16'/>
 66                      </Appearance>
 67                      <Box size='200 10 100solid='false'/>
 68                 </Shape>
 69            </Transform>
 70            <Transform>
 71                 <Shape DEF='path'>
 72                      <Extrusion crossSection='0 0 0.01 0 0 -0.01 0 0.01 -0.01 0 0.01 0.01 0 0spine='-3 0 0 -2.5 0 0 -2 0 0 -1.5 0 0 -1 0 0 -0.5 0 0 0 0 0 0.48 0 0.1 0.95 0 0.28 1.35 0 0.55 1.65 0 0.95 1.88 0 1.4 1.96 0 1.9 2.05 0 2.45 2.25 0 2.9 2.5 0 3.3 2.9 0 3.68 3.3 0 3.9 3.8 0 4 4.3 0 4 4.8 0 3.9 5.2 0 3.65 5.6 0 3.3 5.85 0 2.9 6.02 0 2.4 6.08 0 1.9 5.95 0 1.4 5.78 0 0.95 5.42 0 0.55 5 0 0.25 4.55 0 0.05 4 0 0 3.5 0 0 3 0 0 2.5 0 0 2 0 0 1.5 0 0 1 0 0 0.5 0 0 0 0 0 -0.5 0 0'/>
 73                      <Appearance>
 74                           <Material ambientIntensity='1diffuseColor='0.858824 0.568627 0shininess='0.56transparency='0.36'/>
 75                      </Appearance>
 76                 </Shape>
 77            </Transform>
 78            <Transform translation='1 0 1'>
 79                 <Shape DEF='accel'>
 80                      <Box size='0.1 0.1 0.1'/>
 81                      <Appearance>
 82                           <Material ambientIntensity='1diffuseColor='1 1 0.980392shininess='0.56transparency='0.36'/>
 83                      </Appearance>
 84                 </Shape>
 85 
               <!-- ROUTE information for acceleratorSensor node:  [from isActive to ControlScript.buttonMotionDone ] [from touchTime to MovementTimer.pauseTime ] [from touchTime to ControlScript.buttonPushTime ] -->
               <TouchSensor DEF='acceleratorSensordescription='Touch to change ships speed'/>
 86            </Transform>
 87 
 88                 <field name='buttonMotionDonetype='SFBoolaccessType='inputOnly'/>
 89                 <field name='buttonPushCounttype='SFInt32value='0accessType='initializeOnly'/>
 90                 <field name='speedtype='SFTimeaccessType='outputOnly'/>
 91                 <field name='buttonPushTimetype='SFTimeaccessType='inputOnly'/>
 92                 <field name='startTimeResettype='SFTimeaccessType='outputOnly'/>
  <![CDATA[
      
ecmascript:
// Filename:    acceleratorScript.js
// Author:      Claudio Coreixas
// Created:     7 October 2009


function buttonMotionDone (value)
{
    if (value == false)
    {
        buttonPushCount ++;
        if (buttonPushCount > 3)
        {
            buttonPushCount = 0;
        }

        if (buttonPushCount == 0)
        {

	     speed = new SFTime (20);
        }
        else if (buttonPushCount == 1)
        {

		speed = new SFTime (10);
        }
        else if (buttonPushCount == 2)
        {

		speed = new SFTime (20);
        }
        else if (buttonPushCount == 3)
        {

		speed = new SFTime (10);
        }
        startTimeReset = new SFTime (buttonPushTime + 5);

    }
}

    
]]>
 94            </Script>
 95            < ROUTE  fromNode='acceleratorSensor' fromField='isActive' toNode='ControlScript' toField='buttonMotionDone'/>
 96            < ROUTE  fromNode='ControlScript' fromField='speed' toNode='MovementTimer' toField='cycleInterval'/>
 97            < ROUTE  fromNode='acceleratorSensor' fromField='touchTime' toNode='MovementTimer' toField='pauseTime'/>
 98            < ROUTE  fromNode='acceleratorSensor' fromField='touchTime' toNode='ControlScript' toField='buttonPushTime'/>
 99            < ROUTE  fromNode='ControlScript' fromField='startTimeReset' toNode='MovementTimer' toField='resumeTime'/>
100       </Scene>
101  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->
<!-- to top DEF nodes index: accel, acceleratorSensor, boat, ControlScript, MovementTimer, MovetheShip, ocean, path, Ship, Ship2, Ship3, Ship4, SpinTheShip, SpinTheShip2, SpinTheShip3, spintTimer

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2, Viewpoint_3, Viewpoint_4, Viewpoint_5, Viewpoint_6, Viewpoint_7, Viewpoint_8, Viewpoint_9, Viewpoint_10, Viewpoint_11, Viewpoint_12, Viewpoint_13, Viewpoint_14
-->
X3D Tooltips element index: Appearance, AudioClip, Background, Box, Extrusion, field, head, Inline, Material, meta, NavigationInfo, OrientationInterpolator, PositionInterpolator, ROUTE, Scene, Script, Shape, Sound, TimeSensor, TouchSensor, Transform, Viewpoint, WorldInfo, X3D, plus documentation for accessType definitions, type definitions, XML data types, and field types

Event Graph ROUTE Table entries with 13 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

acceleratorSensor
TouchSensor
isActive
SFBool

ROUTE
event to
(1)
ControlScript
Script
buttonMotionDone
SFBool
then
 
 
 
ControlScript
Script
speed
SFTime

ROUTE
event to
(2)
MovementTimer
TimeSensor
cycleInterval
SFTime
then
 
 
 
MovementTimer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(3)
MovetheShip
PositionInterpolator
set_fraction
SFFloat
then
 
 
 
MovetheShip
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(4)
Ship3
Transform
translation
SFVec3f
  then
 
 
 
MovementTimer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(3)
SpinTheShip
OrientationInterpolator
set_fraction
SFFloat
then
 
 
 
SpinTheShip
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(4)
Ship
Transform
rotation
SFRotation
  then
 
 
 
MovementTimer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(3)
SpinTheShip2
OrientationInterpolator
set_fraction
SFFloat
then
 
 
 
SpinTheShip2
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(4)
Ship2
Transform
rotation
SFRotation
  then
 
 
 
ControlScript
Script
startTimeReset
SFTime

ROUTE
event to
(2)
MovementTimer
TimeSensor
resumeTime
SFTime
then
 
 
 
MovementTimer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(3)
MovetheShip
PositionInterpolator
set_fraction
SFFloat
then
 
 
 
MovetheShip
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(4)
Ship3
Transform
translation
SFVec3f
  then
 
 
 
MovementTimer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(3)
SpinTheShip
OrientationInterpolator
set_fraction
SFFloat
then
 
 
 
SpinTheShip
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(4)
Ship
Transform
rotation
SFRotation
  then
 
 
 
MovementTimer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(3)
SpinTheShip2
OrientationInterpolator
set_fraction
SFFloat
then
 
 
 
SpinTheShip2
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(4)
Ship2
Transform
rotation
SFRotation
acceleratorSensor
TouchSensor
touchTime
SFTime

ROUTE
event to
(1)
MovementTimer
TimeSensor
pauseTime
SFTime
then
 
 
 
MovementTimer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
MovetheShip
PositionInterpolator
set_fraction
SFFloat
then
 
 
 
MovetheShip
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
Ship3
Transform
translation
SFVec3f
  then
 
 
 
MovementTimer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
SpinTheShip
OrientationInterpolator
set_fraction
SFFloat
then
 
 
 
SpinTheShip
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(3)
Ship
Transform
rotation
SFRotation
  then
 
 
 
MovementTimer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
SpinTheShip2
OrientationInterpolator
set_fraction
SFFloat
then
 
 
 
SpinTheShip2
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(3)
Ship2
Transform
rotation
SFRotation
acceleratorSensor
TouchSensor
touchTime
SFTime

ROUTE
event to
(1)
ControlScript
Script
buttonPushTime
SFTime
then
 
 
 
ControlScript
Script
speed
SFTime

ROUTE
event to
(2)
MovementTimer
TimeSensor
cycleInterval
SFTime
then
 
 
 
MovementTimer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(3)
MovetheShip
PositionInterpolator
set_fraction
SFFloat
then
 
 
 
MovetheShip
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(4)
Ship3
Transform
translation
SFVec3f
  then
 
 
 
MovementTimer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(3)
SpinTheShip
OrientationInterpolator
set_fraction
SFFloat
then
 
 
 
SpinTheShip
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(4)
Ship
Transform
rotation
SFRotation
  then
 
 
 
MovementTimer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(3)
SpinTheShip2
OrientationInterpolator
set_fraction
SFFloat
then
 
 
 
SpinTheShip2
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(4)
Ship2
Transform
rotation
SFRotation
  then
 
 
 
ControlScript
Script
startTimeReset
SFTime

ROUTE
event to
(2)
MovementTimer
TimeSensor
resumeTime
SFTime
then
 
 
 
MovementTimer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(3)
MovetheShip
PositionInterpolator
set_fraction
SFFloat
then
 
 
 
MovetheShip
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(4)
Ship3
Transform
translation
SFVec3f
  then
 
 
 
MovementTimer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(3)
SpinTheShip
OrientationInterpolator
set_fraction
SFFloat
then
 
 
 
SpinTheShip
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(4)
Ship
Transform
rotation
SFRotation
  then
 
 
 
MovementTimer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(3)
SpinTheShip2
OrientationInterpolator
set_fraction
SFFloat
then
 
 
 
SpinTheShip2
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(4)
Ship2
Transform
rotation
SFRotation

spintTimer
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
SpinTheShip3
OrientationInterpolator
set_fraction
SFFloat
then
 
 
 
SpinTheShip3
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(2)
Ship4
Transform
rotation
SFRotation


Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

-->
<!-- Online at
https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/PatrolCraftNavalAcademyBrazil/ButakovIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/PatrolCraftNavalAcademyBrazil/Butakov.x3d -->

<!-- Color-coding legend: X3D terminology <X3dNode  DEF='idNamefield='value'/> matches XML terminology <XmlElement  DEF='idNameattribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
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