1 |
<?xml version="1.0" encoding="UTF-8"?>
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2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content=' Fuselage.x3d '/> |
6 | <meta name='creator' content='Michael Collins, modified by Boon Chuan LEE'/> |
7 | <meta name='created' content='19 March 2001'/> |
8 | <meta name='modified' content='20 October 2019'/> |
9 | <meta name='description' content='Helicopter body'/> |
10 | <meta name='reference' content=' https://www.fas.org/man/dod-101/sys/ac/sh-60.htm '/> |
11 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/LandingShipTankEnduranceSingapore/Fuselage.x3d '/> |
12 | <meta name='generator' content='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
13 | <meta name='license' content='../../license.html'/> |
14 | </head> |
15 | <Scene> |
16 | <WorldInfo title='Fuselage.x3d'/> |
17 | <Background groundAngle='1.309 1.570796' groundColor='0 .2 1 0 .5 1 0.8 0.9 0.9' skyAngle='1.309 1.571' skyColor='.5 .5 .9 0 .5 1 1 0.8 0.8'/> |
18 | <Viewpoint description='Fuselage' position='10 5 20'/> |
19 | <Group DEF='Body'> |
20 | <Shape> |
21 | <Appearance> |
22 | <Material diffuseColor='0.7 0.7 0.7'/> |
23 | </Appearance> |
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31 | <Shape> |
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35 | <Cylinder/> |
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41 | <Shape> |
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106 | <Transform rotation='1 0 0 1.57'> |
107 | <Shape> |
108 | <Appearance> |
109 | <Material diffuseColor='0.7 0.7 0.7'/> |
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118 | <Shape> |
119 | <Appearance> |
120 | <Material/> |
121 | </Appearance> |
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125 | </Shape> |
126 | </Transform> |
127 | </Transform> |
128 | </Transform> |
129 | </Transform> |
130 | </Group> |
131 | <Group DEF='Pennant'> |
132 | <Transform scale='0.8 0.8 0.8' translation='4.5 0.8 2.85'> |
133 | |
134 | <Appearance> |
135 | <Material diffuseColor='1 0 0'/> |
136 | </Appearance> |
137 | <Text string='"NPS"'> |
138 | <FontStyle style='BOLD'/> |
139 | </Text> |
140 | </Shape> |
141 | </Transform> |
142 | <Transform rotation='0 1 0 3.14' scale='0.8 0.8 0.8' translation='5.9 0.8 1.1'> |
143 | <Shape USE='NPS'/> |
144 | </Transform> |
145 | </Group> |
146 | <Group DEF='BlinkingLight'> |
147 | <Transform translation='15 0 2'> |
148 | <Shape> |
149 | <Cylinder height='0.12' radius='0.25'/> |
150 | <Appearance> |
151 | <Material diffuseColor='0.5 0.5 0.5'/> |
152 | </Appearance> |
153 | </Shape> |
154 | </Transform> |
155 | <Transform translation='15 0 2'> |
156 | <Shape> |
157 | <Appearance> |
158 |
<!-- ROUTE information for blinkingtip node:
[from blinkingpath.value_changed to set_emissiveColor
]
-->
<Material DEF='blinkingtip' diffuseColor='.3 .4 .5'/> |
159 | </Appearance> |
160 | <Sphere radius='0.2'/> |
161 | </Shape> |
162 |
<!-- ROUTE information for blinkingclock node:
[from fraction_changed to blinkingpath.set_fraction
]
-->
<TimeSensor DEF='blinkingclock' cycleInterval='1.2' loop='true'/> |
163 |
<!-- ROUTE information for blinkingpath node:
[from blinkingclock.fraction_changed to set_fraction
]
[from value_changed to blinkingtip.set_emissiveColor
]
-->
<ColorInterpolator DEF='blinkingpath' key='0.0 0.25 0.5 0.75 1.0' keyValue='1 0 0 0 0 0 1 0 0 0 0 0 1 0 0'/> |
164 | </Transform> |
165 | </Group> |
166 | < ROUTE fromNode='blinkingclock' fromField='fraction_changed' toNode='blinkingpath' toField='set_fraction'/> |
167 | < ROUTE fromNode='blinkingpath' fromField='value_changed' toNode='blinkingtip' toField='set_emissiveColor'/> |
168 | </Scene> |
169 | </X3D> |
Event Graph ROUTE Table entries with 2 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
blinkingclock
TimeSensor fraction_changed SFFloat |
blinkingpath
ColorInterpolator set_fraction SFFloat |
then
|
blinkingpath
ColorInterpolator value_changed SFColor |
blinkingtip
Material set_emissiveColor SFColor |
<!--
Color-coding legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->