X3D Model Documentation: Radar.x3d go to online X3D Example Archives model page

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Immersive' version='3.0'  xmlns:xsd='https://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='title' content=' Radar.x3d '/>
  6            <meta name='creator' content='Copyright [2001] By George Stavritis'/>
  7            <meta name='created' content='28 February 2001'/>
  8            <meta name='modified' content='20 October 2019'/>
  9            <meta name='description' content='A rotating radar'/>
 10            <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/FrigateGreece/Radar.x3d '/>
 11            <meta name='generator' content='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/>
 12            <meta name='license' content='../../license.html'/>
 13       </head>
<!--

Event Graph ROUTE Table shows event connections.

--> <!-- to top DEF nodes index: Clock, Column, ColumnPath

Index for Viewpoint node: Viewpoint_1

-->
 14       <Scene>
 15            <WorldInfo title='Radar.x3d'/>
 16            <Viewpoint orientation='1 0 0 0' position='0 0 4'/>
 17            <Group>
 18 
               <!-- ROUTE information for Column node:  [from ColumnPath.value_changed to set_rotation ] -->
               <Transform DEF='Column' rotation='0 1 0 1'>
 19                      <Shape>
 20                           <Box size='0.05 1 2'/>
 21                           <Appearance>
 22                                <Material emissiveColor='0.2 0.3 1' shininess='.3' specularColor='1 0 1'/>
 23                                <MovieTexture loop='true'/>
 24                           </Appearance>
 25                      </Shape>
 26                 </Transform>
 27 
               <!-- ROUTE information for Clock node:  [from fraction_changed to ColumnPath.set_fraction ] -->
               <TimeSensor DEF='Clock' cycleInterval='1.5' loop='true' enabled='true'/>
 28 
               <!-- ROUTE information for ColumnPath node:  [from Clock.fraction_changed to set_fraction ] [from value_changed to Column.set_rotation ] -->
               <OrientationInterpolator DEF='ColumnPath' key='0.0 0.50 1.0' keyValue='-1.0 0.0 1.0 3.14 0.0 0.0 1.0 3.14 1.0 0.0 1.0 3.14'/>
 29                 <Transform center='0 10 3'/>
 30                 <Shape>
 31                      <Cone bottomRadius='0.2' height='1'/>
 32                      <Appearance>
 33                           <Material emissiveColor='0.2 0.3 1' shininess='0.3' specularColor='1 0 1'/>
 34                      </Appearance>
 35                 </Shape>
 36                 <!-- removed audioclip robot.wav, file not found -->
 37                 <Transform translation='0 -0.75 0'>
 38                      <Shape>
 39                           <Cylinder height='0.5' radius='0.2'/>
 40                           <Appearance>
 41                                <Material ambientIntensity='1' shininess='0.3'/>
 42                           </Appearance>
 43                      </Shape>
 44                 </Transform>
 45            </Group>
 46            <Transform center='-5 2 2' rotation='1 0 0 0.752' translation='1 1 1'/>
 47            < ROUTE  fromNode='Clock' fromField='fraction_changed' toNode='ColumnPath' toField='set_fraction'/>
 48            < ROUTE  fromNode='ColumnPath' fromField='value_changed' toNode='Column' toField='set_rotation'/>
 49       </Scene>
 50  </X3D>
<!--

Event Graph ROUTE Table shows event connections.

--> <!-- to top DEF nodes index: Clock, Column, ColumnPath

Index for Viewpoint node: Viewpoint_1

-->

X3D Tooltips element index: to top Appearance, Box, Cone, Cylinder, Group, head, Material, meta, MovieTexture, OrientationInterpolator, ROUTE, Scene, Shape, TimeSensor, Transform, Viewpoint, WorldInfo, X3D,
plus documentation for accessType definitions, type definitions, XML data types, and field types

🔖   Event Graph ROUTE Table entries with 2 ROUTE connections, showing X3D event-model relationships for this scene.

Each row with a ROUTE statement shows an event cascade that may occur during a single timestamp interval between frame renderings, performed as part of the X3D execution model.

Clock
TimeSensor
fraction_changed
SFFloat
→
ROUTE
event to
(1)
ColumnPath
OrientationInterpolator
set_fraction
SFFloat
then
from
same
node
ColumnPath
OrientationInterpolator
value_changed
SFRotation
→
ROUTE
event to
(2)
Column
Transform
set_rotation
SFRotation

Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets.
Have fun with X3D! 😀

-->
go to online X3D Example Archives model page <!-- Online at
https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/FrigateGreece/RadarIndex.html -->
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<!-- Color-coding legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
-->

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