1 |
<?xml version="1.0" encoding="UTF-8"?>
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2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
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3 | <X3D profile='Immersive' version='3.3' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.3.xsd'> |
4 | <head> |
5 | <component level='2' name='Geospatial'/> |
6 | <meta name='title' content=' NarragansettBayMerged.x3d '/> |
7 | <meta name='creator' content='Byounghyun Yoo, Don Brutzman'/> |
8 | <meta name='created' content='16 June 2008'/> |
9 | <meta name='modified' content='13 September 2021'/> |
10 | <meta name='description' content='Merged bathymetry + large-area terrain tiles + coordinate axes.'/> |
11 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Savage/Locations/NarragansettBayRhodeIslandBathymetry/NarragansettBayMerged.x3d '/> |
12 | <meta name='generator' content='X3D-Edit, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
13 | <meta name='license' content='../../license.html'/> |
14 | </head> |
15 | <Scene> |
16 | <!-- make bathymetry 3m lower than actual, pending TODO ceiling adjustment by Rez within tiles when generating ocean surface --> |
17 | <WorldInfo title='NarragansettBayMerged.x3d'/> |
18 | <Switch whichChoice='-1'> |
19 | <GeoViewpoint description='Default Viewpoint NarragansettBayBathymetry' orientation='-1 0 0 1.57' position='41.500539965587954 -71.43945518210546 82007.5640554569' containerField='children'> |
20 | |
21 | </GeoViewpoint> |
22 | <!-- TODO: Determine why a GeoTransform and not a GeoLocation node --> |
23 | <GeoTransform geoCenter='41.487 -71.339 0' translation='0 -3 0' containerField='children'> |
24 | <GeoOrigin USE='ORIGIN'/> |
25 | <!-- local bathymetry archive --> |
26 | <!-- local bathymetry --> |
27 | <Inline url=' "./tiles/0/newport0-0.x3d" "https://www.web3d.org/x3d/content/examples/Savage/Locations/NarragansettBayRhodeIslandBathymetry/tiles/0/newport0-0.x3d" '/> |
28 | </GeoTransform> |
29 | </Switch> |
30 | <!-- also add separate terrain archive, unmodified --> |
31 | <Inline DEF='NarragansettBayRhodeIslandLarge' url=' "../NarragansettBayRhodeIslandLarge/tiles/0/newport0-0.x3d" "https://www.web3d.org/x3d/content/examples/Savage/Locations/NarragansettBayRhodeIslandLarge/tiles/0/newport0-0.x3d" '/> |
32 | <!-- This GeoLocation block shows how to geospatially reference regular nongeospatial shapes --> |
33 | <!-- Only required to geo-reference a scene --> |
34 | <!-- GeoLocation geoCoords='41.487 -71.339 0' geoSystem='"GD" "WE"'> <Transform scale='100 100 100'> <Inline DEF='CoordinateAxesNSEW' "url='../../Basic/course/CoordinateAxesNSEW.x3d" "CoordinateAxesNSEW.x3d" "https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter03Grouping/CoordinateAxes.x3d'/>" </Transform> note: using the same GeoOrigin throughout all three file sets, to avoid Xj3D problem <GeoOrigin USE='ORIGIN'/> </GeoLocation --> |
35 | <!-- TODO experiment: replace PointLights with single geospatially referenced DirectionalLight --> |
36 | <Switch DEF='LightSwitch' whichChoice='1'> |
37 | <Group DEF='PointLights'> |
38 | <PointLight location='10000000000 0 0' radius='100000000000000.'/> |
39 | <PointLight location='-10000000000 0 0' radius='100000000000000.'/> |
40 | <PointLight location='0 10000000000 0' radius='100000000000000.'/> |
41 | <PointLight location='0 -10000000000 0' radius='100000000000000.'/> |
42 | <PointLight location='0 0 10000000000' radius='100000000000000.'/> |
43 | <PointLight location='0 0 -10000000000' radius='100000000000000.'/> |
44 | </Group> |
45 | <Transform DEF='DirectionalLights' rotation='1 0 0 0.78'> |
46 | <DirectionalLight/> |
47 | <DirectionalLight direction='0 1 0'/> |
48 | <DirectionalLight direction='0 0 1'/> |
49 | <DirectionalLight direction='-1 0 0'/> |
50 | <DirectionalLight direction='0 -1 0'/> |
51 | <DirectionalLight/> |
52 | </Transform> |
53 | <GeoLocation geoCoords='41.56722223554018 -71.30572987125981 0' containerField='children'> |
54 | <GeoOrigin USE='ORIGIN'/> |
55 | <DirectionalLight direction='0 -1 0' global='true'/> |
56 | </GeoLocation> |
57 | </Switch> |
58 | </Scene> |
59 | </X3D> |
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