package Savage.Environment.Atmosphere;

import org.web3d.x3d.jsail.Core.*;
import org.web3d.x3d.jsail.EnvironmentalEffects.*;
import org.web3d.x3d.jsail.fields.*;
import org.web3d.x3d.jsail.Geometry2D.*;
import org.web3d.x3d.jsail.Grouping.*;
import org.web3d.x3d.jsail.Lighting.*;
import org.web3d.x3d.jsail.Navigation.*;
import org.web3d.x3d.jsail.Networking.*;
import org.web3d.x3d.jsail.Scripting.*;
import org.web3d.x3d.jsail.Shape.*;
import org.web3d.x3d.jsail.Texturing.*;

// Javadoc metadata annotations follow, see below for X3DJSAIL Java source code.
/**
 * <p> X3D utilizing ecmascript to develop quasi volumetric 3D clouds from png image textured billboard nodes. </p>
 <p> Related links: Catalog page <a href="../../../../Environment/Atmosphere/CloudsProcedural4Index.html" target="_blank">CloudsProcedural4</a>,  source <a href="../../../../Environment/Atmosphere/CloudsProcedural4.java">CloudsProcedural4.java</a>, <a href="https://www.web3d.org/x3d/content/examples/X3dResources.html" target="_blank">X3D Resources</a>, <a href="https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html" target="_blank">X3D Scene Authoring Hints</a>, and <a href="https://www.web3d.org/x3d/content/X3dTooltips.html" target="_blank">X3D Tooltips</a>. </p>
	<table style="color:black; border:0px solid; border-spacing:10px 0px;">
        <caption>Scene Meta Information</caption>
		<tr style="background-color:silver; border-color:silver;">
			<td style="text-align:center; padding:10px 0px;"><i>meta tags</i></td>
			<td style="text-align:left;   padding:10px 0px;">&nbsp; Document Metadata </td>
		</tr>

		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> title </i> </td>
			<td> <a href="../../../../Environment/Atmosphere/CloudsProcedural4.x3d">CloudsProcedural4.x3d</a> </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> description </i> </td>
			<td> X3D utilizing ecmascript to develop quasi volumetric 3D clouds from png image textured billboard nodes. </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> creator </i> </td>
			<td> Capt Darren W. Murphy </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> created </i> </td>
			<td> 1 November 2007 </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> modified </i> </td>
			<td> 20 October 2019 </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> identifier </i> </td>
			<td> <a href="https://www.web3d.org/x3d/content/examples/Savage/Environment/Atmosphere/CloudsProcedural4.x3d" target="_blank">https://www.web3d.org/x3d/content/examples/Savage/Environment/Atmosphere/CloudsProcedural4.x3d</a> </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> generator </i> </td>
			<td> X3D-Edit, <a href="https://www.web3d.org/x3d/content/README.X3D-Edit.html" target="_blank">https://www.web3d.org/x3d/content/README.X3D-Edit.html</a> </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> license </i> </td>
			<td> <a href="../../../../Environment/Atmosphere/../../license.html">../../license.html</a> </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> TODO </i> </td>
			<td> fix links </td>
		</tr>
		<tr style="background-color:silver; border-color:silver;">
			<td style="text-align:center;" colspan="2">  &nbsp; </td>
		</tr>
	</table>

	<p>
		This program uses the
		<a href="https://www.web3d.org/specifications/java/X3DJSAIL.html" target="_blank">X3D Java Scene Access Interface Library (X3DJSAIL)</a>.
		It has been produced using the 
		<a href="https://www.web3d.org/x3d/stylesheets/X3dToJava.xslt" target="_blank">X3dToJava.xslt</a>
		stylesheet
	       (<a href="https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/stylesheets/X3dToJava.xslt" target="_blank">version control</a>)
                which is used to create Java source code from an original <code>.x3d</code> model.
	</p>

	* @author Capt Darren W. Murphy
 */

public class CloudsProcedural4
{
	/** Default constructor to create this object. */
	public CloudsProcedural4 ()
	{
	  initialize();
	}

	/** Create and initialize the X3D model for this object. */
	public final void initialize()
	{
            try { // catch-all
  x3dModel = new X3D().setProfile(X3D.PROFILE_IMMERSIVE).setVersion(X3D.VERSION_3_2)
  .setHead(new head()
    .addMeta(new meta().setName(meta.NAME_TITLE      ).setContent("CloudsProcedural4.x3d"))
    .addMeta(new meta().setName(meta.NAME_DESCRIPTION).setContent("X3D utilizing ecmascript to develop quasi volumetric 3D clouds from png image textured billboard nodes."))
    .addMeta(new meta().setName(meta.NAME_CREATOR    ).setContent("Capt Darren W. Murphy"))
    .addMeta(new meta().setName(meta.NAME_CREATED    ).setContent("1 November 2007"))
    .addMeta(new meta().setName(meta.NAME_MODIFIED   ).setContent("20 October 2019"))
    .addMeta(new meta().setName(meta.NAME_IDENTIFIER ).setContent("https://www.web3d.org/x3d/content/examples/Savage/Environment/Atmosphere/CloudsProcedural4.x3d"))
    .addMeta(new meta().setName(meta.NAME_GENERATOR  ).setContent("X3D-Edit, https://www.web3d.org/x3d/content/README.X3D-Edit.html"))
    .addMeta(new meta().setName(meta.NAME_LICENSE    ).setContent("../../license.html"))
    .addMeta(new meta().setName(meta.NAME_TODO       ).setContent("fix links")))
  .setScene(new Scene()
    .addComments(" A png image file for the cloud texture must be designated in the ecmascript node. ")
    .addChild(new WorldInfo().setTitle("CloudsProcedural4.x3d"))
    .addChild(new Viewpoint().setDescription("Main").setJump(false).setOrientation(0.0,1.0,0.0,1.57).setPosition(50000.0,1000.0,42000.0))
    .addChild(new Viewpoint().setDescription("Light House Tower").setJump(false).setOrientation(0.0,1.0,0.0,1.3).setPosition(45000.0,1290.0,44000.0))
    .addChild(new Viewpoint().setDescription("centerWest").setJump(false).setOrientation(0.0,1.0,0.0,2.5).setPosition(48000.0,1000.0,20000.0))
    .addChild(new Background().setGroundColor(new MFColor(new double[] {0.0,0.0,1.0})).setSkyColor(new MFColor(new double[] {0.0,0.0,1.0})))
    .addChild(new DirectionalLight().setAmbientIntensity(1).setDirection(-1.0,0.0,0.0).setGlobal(true))
    .addChild(new Group("Terrain")
      .addChild(new Transform().setScale(50.0,50.0,50.0).setTranslation(25000.0,0.0,25000.0)
        .addChild(new Inline().setUrl(new String[] {"../../Locations/MontereyBayCalifornia/MontereyBayLargeMesh.x3d","https://www.web3d.org/x3d/content/examples/Savage/Locations/MontereyBayCalifornia/MontereyBayLargeMesh.x3d","../../Locations/MontereyBayCalifornia/MontereyBayLargeMesh.wrl","https://www.web3d.org/x3d/content/examples/Savage/Locations/MontereyBayCalifornia/MontereyBayLargeMesh.wrl"})))
      .addChild(new Transform().setRotation(1.0,0.0,0.0,1.57).setTranslation(25000.0,0.0,25000.0)
        .addChild(new Shape()
          .setGeometry(new Rectangle2D().setSize(77000.0,55000.0))
          .setAppearance(new Appearance()
            .setTexture(new ImageTexture().setUrl(new String[] {"ocean.png","https://www.web3d.org/x3d/content/examples/Savage/Environment/Atmosphere/ocean.png"}))))))
    .addChild(new Group("Placemarks")
      .addChild(new Transform().setScale(50.0,50.0,50.0).setTranslation(45000.0,30.0,44000.0)
        .addChild(new Inline().setUrl(new String[] {"Lighthouse.x3d","https://www.web3d.org/x3d/content/examples/Savage/Environment/Atmosphere/Lighthouse.x3d","Lighthouse.wrl","https://www.web3d.org/x3d/content/examples/Savage/Environment/Atmosphere/Lighthouse.wrl"}))))
    .addChild(new Group("Clouds")
      .addChild(new Transform("Cumulus"))
      .addChild(new Transform("Cirrus"))
      .addChild(new Transform("Fog"))
      .addChild(new Script("PixelScript").setDirectOutput(true).setSourceCode("""
ecmascript:


function cumulustranslation() // These values designate the boundary location of the cloud
{
	X = 50000*Math.random();          //  X horizontal range
	Y = 1000 + 300*Math.random();	 //  Y vertical base + range
	Z = 50000*Math.random();         // z horizontal range

	randomt = new String(X+' '+Y+' '+Z);

	return randomt;
	
}



function cumulusscale() // these values scale a cloud within a designated size
{

	maxscale = 1;

	scale = Math.round(9+maxscale*Math.random());
	X = 1.5*scale;
	Y = scale;
	Z = scale;

	randomscale = new String(X+' '+Y+' '+Z);

	return randomscale;
	
}


function cirrustranslation() // These values designate the boundary location of the cloud
{
	X = 50000*Math.random();          //  X horizontal range
	Y = 8000 + 1000*Math.random();	 //  Y vertical base + range
	Z = 50000*Math.random();         // z horizontal range

	randomt = new String(X+' '+Y+' '+Z);

	return randomt;
	
}



function cirrusscale() // these values scale a cloud within a designated size
{

	maxscale = 1;

	scale = Math.round(9+maxscale*Math.random());
	X = 1.5*scale;
	Y = 2*Math.random();
	Z = 1.5*scale;

	randomscale = new String(X+' '+Y+' '+Z);

	return randomscale;
	
}


function cumulussectiontranslation() // These random values place another portion of cumulus type cloud
{

	randomtheta = 6.28319*Math.random();
	randomphi = .7854*Math.random();
	randomradius = 90 + 5*Math.random();//the first whole number should be close to the sectionradius

	X = randomradius*Math.cos(randomtheta)*Math.sin(randomphi);
	Z = randomradius*Math.sin(randomtheta)*Math.sin(randomphi);
	Y = randomradius*Math.cos(randomphi);
	

	randomt = new String(X+' '+Y+' '+Z);

	return randomt;
	
}

function cirrussectiontranslation() // These random values place another portion of cirrus type cloud
{

	randomtheta = 6.28319*Math.random();
	randomphi = .7854*Math.random();
	randomradius = 90 + 5*Math.random();//the first whole number should be close to the sectionradius

	X = randomradius*Math.cos(randomtheta)*Math.sin(randomphi);
	Z = randomradius*Math.sin(randomtheta)*Math.sin(randomphi);
	Y = randomradius*Math.cos(randomphi);
	

	randomt = new String(X+' '+Y+' '+Z);

	return randomt;
	
}


function rotation() // This random value is for the billboard rotation not used in this script
{


	radians = 6.28*Math.random();

	randomr = new String('0 0 1 ' + radians );
	
	
	return randomr;
	
}

function cumulus()
{

maxi = 20;  // number of clouds

maxj = 5; // denotes how many portions affecting the size of the cloud

maxk = 8;  // number of billboards indicating cloud density

sectionradius = 100;  //radius of individual cloud sections





for (var i=0; i < maxi; i++) 
{



CloudStringA = '	Transform {		\n' +
'    scale '+ cumulusscale() + '               	\n' +
'    translation '+ cumulustranslation() + '    \n' +    // cloud placement
'    children [	                                \n';


CloudStringB = new Array();
CloudStringF = new Array();

   	for (var j=0; j < maxj; j++)
   	{

	radius = 0;

	CloudStringB[j]= '  Transform {		    	       \n' +
	'    translation '+ cumulussectiontranslation() + '    \n' +     // section placement
	'    children [	                                       \n';

	
	CloudStringC = new Array();
	image = new String();

      		for (var k=1; k < maxk; k++)  // maxk value denotes how many textured billboards make up the cloud 
      		{


		randomtheta = 6.28319*Math.random();
		randomphi = 1.57079*Math.random();
		radius = radius+(sectionradius/maxk); // radius incremental steps based on billow radius and max billboards

		X = radius*Math.cos(randomtheta)*Math.sin(randomphi);
		Z = radius*Math.sin(randomtheta)*Math.sin(randomphi);
		Y = radius*Math.cos(randomphi);


		if (Y <= 30) //cloud shading and lighting control
  	{	
	image = ' \"CloudTexture1_5.png\" \"https://www.web3d.org/x3d/content/examples/Savage/Environment/Spheretexture.png\" \n';
  	}

  		else
  	{	
	image = ' \"CloudTexture1_4.png\" \"https://www.web3d.org/x3d/content/examples/Savage/Environment/Spheretexture.png\" \n';
  	}

	
		
		Billboardtranslation = new String(X+' '+Y+' '+Z);

		CloudStringC[k] = '	Transform {		                \n' +
		'            translation '+ Billboardtranslation   + '          \n' +     // random billboard placement within radius designated above
		'	  children [	                                        \n' +
		'	      Billboard {	                                \n' +
		'	        axisOfRotation 0 0 0	                        \n' +     // 0 0 0 designates rotation on all axis
		'	        children [	                                \n' +
		'	            Transform {	                		\n' +
		'	              rotation  0 0 0 0 		        \n' +     // a rotation of the individual billboards can be defined
		'	              children [	                        \n' +
		'	                  Shape {	                        \n' +
		'	                    appearance Appearance {	        \n' +
		'				material Material {		\n' +
		'				                }  		\n' +
		'	                      texture ImageTexture {	        \n' +
		'	                        url [ ' + image + ' ]           \n' + 
		'	                      }	                                \n' +
		'	                    }	                                \n' +
		'	                    geometry IndexedFaceSet {	        \n' +     // define type of geometry to texture
		'	                      coordIndex [ 0, 1, 2, 3 ]	        \n' +
		'			      solid FALSE		        \n' +
		'	                      coord Coordinate {	        \n' +
		'	                        point [ 50 50 0,	        \n' +     // define size of the geometry. Here 100 meter 2D square.
		'	                                50 -50 0,	        \n' +
		'	                               -50 -50 0,	        \n' +
		'	                               -50 50 0 ]	        \n' +
		'	                      }	                                \n' +
		'	                    }	                                \n' +
		'	                  }	                                \n' +
		'	              ]	                                        \n' +
		'	            }	                                        \n' +
		'	       ]	                                        \n' +
		'	   }	                                                \n' +
		'      ]	                                                \n' +
		'     }	                                                        \n';      
		

		}

	CloudStringD = CloudStringC.join(' ');

	
	CloudStringE = '   ]	                 \n' +
	'	}	                         \n';

	CloudStringF[j] = CloudStringB[j] + CloudStringD +CloudStringE;


	}

CloudStringG = CloudStringF.join(' ');

CloudStringH = '      ]	                                        \n' +
'     }	                                                        \n' +
'#########################################################      \n';

CloudString = CloudStringA + CloudStringG + CloudStringH;



newNode = Browser.createVrmlFromString(CloudString);
Cumulus.children[i] = newNode[0];


   }

}

function cirrus()

{

maxi = 2;  // number of clouds

maxj = 5; // denotes how many portions affecting the size of the cloud

maxk = 8;  // number of billboards indicating cloud density

sectionradius = 1000;  //radius of individual cloud sections





for (var i=0; i < maxi; i++) 
{



CloudStringA = '	Transform {		 \n' +
'    scale '+ cirrusscale() + '               	 \n' +
'    translation '+ cirrustranslation() + '      \n' +    // cloud placement
'    children [	                                 \n';


CloudStringB = new Array();
CloudStringF = new Array();

   	for (var j=0; j < maxj; j++)
   	{

	radius = 0;

	CloudStringB[j]= '  Transform {		    	      \n' +
	'    translation '+ cirrussectiontranslation() + '    \n' +     // section placement
	'    children [	                                      \n';

	
	CloudStringC = new Array();

      		for (var k=1; k < maxk; k++)  // maxk value denotes how many textured billboards make up the cloud 
      		{


		randomtheta = 6.28319*Math.random();
		randomphi = 1.57079*Math.random();
		radius = radius+(sectionradius/maxk); // radius incremental steps based on section radius and max billboards

		X = radius*Math.cos(randomtheta)*Math.sin(randomphi);
		Z = radius*Math.sin(randomtheta)*Math.sin(randomphi);
		Y = radius*Math.cos(randomphi);
		
		Billboardtranslation = new String(X+' '+Y+' '+Z);

		CloudStringC[k] = '	Transform {		                \n' +
		'            translation '+ Billboardtranslation   + '          \n' +     // random billboard placement within radius designated above
		'	  children [	                                        \n' +
		'	      Billboard {	                                \n' +
		'	        axisOfRotation 0 0 0	                        \n' +     // 0 0 0 designates rotation on all axis
		'	        children [	                                \n' +
		'	            Transform {	                		\n' +
		'	              rotation '  + rotation() + '	        \n' +
		'	              children [	                        \n' +
		'	                  Shape {	                        \n' +
		'	                    appearance Appearance {	        \n' +
		'			    material Material {			\n' +
		'			    }					\n' +
 		'	                      texture ImageTexture {	        \n' +
		'	                        url [\"cloudtexture3.png\" \"https://www.web3d.org/x3d/content/examples/Savage/Environment/cloudtexture1_4.png\" ] \n' +
		'	                      }	                                \n' +
		'	                    }	                                \n' +
		'	                    geometry IndexedFaceSet {	        \n' +     // define type of geometry to texture
		'	                      coordIndex [ 0, 1, 2, 3 ]	        \n' +
		'			      solid FALSE		        \n' +
		'	                      coord Coordinate {	        \n' +
		'	                        point [ 500 500 0,	        \n' +     // define size of the geometry. Here 100 meter 2D square.
		'	                                500 -500 0,	        \n' +
		'	                               -500 -500 0,	        \n' +
		'	                               -500 500 0 ]	        \n' +
		'	                      }	                                \n' +
		'	                    }	                                \n' +
		'	                  }	                                \n' +
		'	              ]	                                        \n' +
		'	            }	                                        \n' +
		'	       ]	                                        \n' +
		'	   }	                                                \n' +
		'      ]	                                                \n' +
		'     }	                                                        \n';      
		

		}

	CloudStringD = CloudStringC.join(' ');

	CloudStringE = '   ]	                 \n' +
	'	}	                         \n';

	CloudStringF[j] = CloudStringB[j] + CloudStringD +CloudStringE;


	}

CloudStringG = CloudStringF.join(' ');

CloudStringH = '      ]	                                        \n' +
'     }	                                                        \n' +
'#########################################################      \n';

CloudString = CloudStringA + CloudStringG + CloudStringH;



newNode = Browser.createVrmlFromString(CloudString);
Cirrus.children[i] = newNode[0];

  }

}


function initialize()

{

cumulus();

cirrus();
}
""")
        .addField(new field().setName("Cumulus").setType(field.TYPE_SFNODE).setAccessType(field.ACCESSTYPE_INITIALIZEONLY)
          .addChild(new Transform().setUSE("Cumulus")))
        .addField(new field().setName("Cirrus").setType(field.TYPE_SFNODE).setAccessType(field.ACCESSTYPE_INITIALIZEONLY)
          .addChild(new Transform().setUSE("Cirrus")))
        .addField(new field().setName("Fog").setType(field.TYPE_SFNODE).setAccessType(field.ACCESSTYPE_INITIALIZEONLY)))
      .addChild(new DirectionalLight().setAmbientIntensity(1).setColor(1.0,0.0,0.0).setDirection(-1.0,-1.0,0.0).setGlobal(true))));
            }
            catch (Exception ex)
            {       
                System.err.println ("*** Further hints on X3DJSAIL errors and exceptions at");
                System.err.println ("*** https://www.web3d.org/specifications/java/X3DJSAIL.html");
                throw (ex);
            }
	}
	// end of initialize() method

	/** The initialized model object, created within initialize() method. */
	private X3D x3dModel;

	/** 
	 * Provide a 
	 * <a href="https://dzone.com/articles/java-copy-shallow-vs-deep-in-which-you-will-swim" target="_blank">shallow copy</a>
	 * of the X3D model.
	 * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/Core/X3D.html">X3D</a>
	 * @return CloudsProcedural4 model
	 */
	public X3D getX3dModel()
	{	  
		return x3dModel;
	}
	   
    /** 
     * Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
     * @param args array of input parameters, provided as arguments
     * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/Core/X3D.html#handleArguments-java.lang.String:A-">X3D.handleArguments(args)</a>
     * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/Core/X3D.html#validationReport--">X3D.validationReport()</a>
     * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/CommandLine.html">CommandLine</a>
     * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/CommandLine.html#USAGE">CommandLine.USAGE</a>
     * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/ConfigurationProperties.html">ConfigurationProperties</a>
     */
    public static void main(String args[])
    {
        System.out.println("Build this X3D model, showing validation diagnostics...");
        X3D thisExampleX3dModel = new CloudsProcedural4().getX3dModel();
//      System.out.println("X3D model construction complete.");
	
        // next handle command line arguments
        boolean hasArguments = (args != null) && (args.length > 0);
        boolean validate = true; // default
        boolean argumentsLoadNewModel = false;
        String  fileName = new String();

        if (args != null)
        {
                for (String arg : args)
                {
                        if (arg.toLowerCase().startsWith("-v") || arg.toLowerCase().contains("validate"))
                        {
                                validate = true; // making sure
                        }
                        if (arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_X3D) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_CLASSICVRML) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_X3DB) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_VRML97) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_EXI) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_GZIP) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_ZIP) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_HTML) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_XHTML))
                        {
                                argumentsLoadNewModel = true;
                                fileName = arg;
                        }
                }
        }
        if      (argumentsLoadNewModel)
                System.out.println("WARNING: \"Savage.Environment.Atmosphere.CloudsProcedural4\" model invocation is attempting to load file \"" + fileName + "\" instead of simply validating itself... file loading ignored.");
        else if (hasArguments) // if no arguments provided, this method produces usage warning
                thisExampleX3dModel.handleArguments(args);
	
        if (validate)
        {
            //  System.out.println("--- TODO fix duplicated outputs ---"); // omit when duplicated outputs problem is solved/refactored
		String validationResults = thisExampleX3dModel.validationReport();
            //  System.out.println("-----------------------------------"); // omit when duplicated outputs problem is solved/refactored
                System.out.print("Savage.Environment.Atmosphere.CloudsProcedural4 self-validation test confirmation: ");
                if (!validationResults.equals("success"))
                    System.out.println();
                System.out.println(validationResults.trim());

                // experimental: test X3DJSAIL output files
                // Environment/Atmosphere/CloudsProcedural4_JavaExport.* file validation is checked when building X3D Example Archives
                String filenameX3D  = "Environment/Atmosphere/CloudsProcedural4_JavaExport.x3d"; 
                String filenameX3DV = "Environment/Atmosphere/CloudsProcedural4_JavaExport.x3dv"; 
                String filenameJSON = "Environment/Atmosphere/CloudsProcedural4_JavaExport.json";
                thisExampleX3dModel.toFileX3D        (filenameX3D);
                thisExampleX3dModel.toFileClassicVRML(filenameX3DV);
// TODO         thisExampleX3dModel.toFileJSON       (filenameJSON);
        }
    }
}
