Class JinOriginalLOA4

java.lang.Object
HumanoidAnimation.Legacy.JinOriginalLOA4

public class JinOriginalLOA4 extends Object

Original version of articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.

Related links: source JinOriginalLOA4.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags HumanoidAnimation.Legacy.JinOriginalLOA4  Document Metadata
title JinOriginalLOA4.x3d
creator Jin Hoon Lee and Min Joo Lee
translator Chul Hee Jung and Myeong Won Lee
created 31 March 2011
translated 1 November 2014
modified 17 February 2024
description Original version of articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
warning All length values are rescaled from inches to meters, not compatible with other typical motion animation behavior libraries which are based in meters.
reference KoreanCharacter00ReadMe.txt
reference KoreanCharacterHumanMotion_Infotech2014_140706.pdf
reference KoreanCharactersIllustrated.pdf
reference JinLOA4.x3d
reference [h-anim] Rescaling HAnim Jin models, preserving originals in Legacy directory https://web3d.org/mailman/private/h-anim_web3d.org/2024-February/002317.html
identifier https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/JinOriginalLOA4.x3d
generator 3DS MAX, http://www.autodesk.com/products/autodesk-3ds-max/overview
generator Suwon HAnim Converter
generator Gnu Image Manipulation Program, http://www.gimp.org
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.