Class BoxMan3
java.lang.Object
HumanoidAnimation.Legacy.BoxMan3
A Seamless VRML Human, demonstrating the HAnim 2001 Specification, animation scripting via an external prototype (ExternProtoDeclare).
Related links: source BoxMan3.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.
meta tags | HumanoidAnimation.Legacy.BoxMan3 Document Metadata |
title | BoxMan3.x3d |
description | A Seamless VRML Human, demonstrating the HAnim 2001 Specification, animation scripting via an external prototype (ExternProtoDeclare). |
creator | James Smith - james@vapourtech.com |
translator | Don Brutzman and Matt Beitler |
created | 1 March 2001 |
translated | 19 October 2001 |
modified | 28 October 2023 |
error | Legacy model, not valid as X3D4 HAnim version 2.0 since HAnim version 1.0 has significant differences and is no longer directly supported |
reference | http://HAnim.org |
reference | originals/boxman.wrl |
reference | BoxMan3.js |
warning | Skin mesh is split across multiple shapes within a Group, should that be allowed? |
TODO | What does the original animation script accomplish? It is not hooked up, script source contains errors... |
TODO | InstantReality Forum Issue: InstantReality is ignoring the Viewpoint nodes in the topmost HAnimSite. http://forum.instantreality.org |
Image | BoxManViewInclined.png |
Image | BoxManViewFront.png |
Image | BoxManViewRight.png |
Image | BoxManViewLeft.png |
Image | BoxManViewTop.png |
reference | BoxManAnimationPanel.x3d |
reference | http://HAnim.org/Models/HAnim2001/boxman/boxman.wrl |
reference | http://www.vapourtech.com/team/james/boxman.wrl |
reference | http://HAnim.org/Specifications/HAnim2001 |
reference | http://HAnim.org/Models |
reference | http://HAnim.org/Nodes |
reference | https://www.web3d.org/x3d/content/X3dToVrml97.xslt |
rights | (C) 2000 James Smith - james@vapourtech.com |
reference | http://www.vapourtech.com |
subject | BoxMan HAnim 2.0 |
identifier | https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Legacy/BoxMan3.x3d |
generator | X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit |
license | ../license.html |
This program uses the
X3D Java Scene Access Interface Library (X3DJSAIL).
It has been produced using the
X3dToJava.xslt
stylesheet
(version control)
which is used to create Java source code from an original .x3d
model.
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionorg.web3d.x3d.jsail.Core.X3D
Provide a shallow copy of the X3D model.final void
Create and initialize the X3D model for this object.static void
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
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Constructor Details
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BoxMan3
public BoxMan3()Default constructor to create this object.
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Method Details
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initialize
public final void initialize()Create and initialize the X3D model for this object. -
getX3dModel
public org.web3d.x3d.jsail.Core.X3D getX3dModel()Provide a shallow copy of the X3D model.- Returns:
- BoxMan3 model
- See Also:
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main
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.- Parameters:
args
- array of input parameters, provided as arguments- See Also:
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