Class BoxMan3

java.lang.Object
HumanoidAnimation.Legacy.BoxMan3

public class BoxMan3 extends Object

A Seamless VRML Human, demonstrating the HAnim 2001 Specification, animation scripting via an external prototype (ExternProtoDeclare).

Related links: source BoxMan3.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags HumanoidAnimation.Legacy.BoxMan3  Document Metadata
title BoxMan3.x3d
description A Seamless VRML Human, demonstrating the HAnim 2001 Specification, animation scripting via an external prototype (ExternProtoDeclare).
creator James Smith - james@vapourtech.com
translator Don Brutzman and Matt Beitler
created 1 March 2001
translated 19 October 2001
modified 28 October 2023
error Legacy model, not valid as X3D4 HAnim version 2.0 since HAnim version 1.0 has significant differences and is no longer directly supported
reference http://HAnim.org
reference originals/boxman.wrl
reference BoxMan3.js
warning Skin mesh is split across multiple shapes within a Group, should that be allowed?
TODO What does the original animation script accomplish? It is not hooked up, script source contains errors...
TODO InstantReality Forum Issue: InstantReality is ignoring the Viewpoint nodes in the topmost HAnimSite. http://forum.instantreality.org
Image BoxManViewInclined.png
Image BoxManViewFront.png
Image BoxManViewRight.png
Image BoxManViewLeft.png
Image BoxManViewTop.png
reference BoxManAnimationPanel.x3d
reference http://HAnim.org/Models/HAnim2001/boxman/boxman.wrl
reference http://www.vapourtech.com/team/james/boxman.wrl
reference http://HAnim.org/Specifications/HAnim2001
reference http://HAnim.org/Models
reference http://HAnim.org/Nodes
reference https://www.web3d.org/x3d/content/X3dToVrml97.xslt
rights (C) 2000 James Smith - james@vapourtech.com
reference http://www.vapourtech.com
subject BoxMan HAnim 2.0
identifier https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Legacy/BoxMan3.x3d
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.