Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
HAnim 2.0 Part 2: Humanoid animation (HAnim) motion data animation, Annex D (informative) Examples of HAnim motion data animation using a Motion object
3DS MAX, http://www.autodesk.com/products/autodesk-3ds-max/overview
Gnu Image Manipulation Program, http://www.gimp.org
X3D-Edit 3.3, https://www.web3d.org/x3d/tools/X3D-Edit
"Jin.png" "https://www.web3d.org/x3d/content/examples/HumanoidAnimation/HAnimSpecification/Jin.png"
6 Xposition Yposition Zposition Zrotation Xrotation Yrotation 3 Zrotation Xrotation Yrotation 3 Zrotation Xrotation Yrotation 3 Zrotation Xrotation Yrotation 3 Zrotation Xrotation Yrotation 3 Zrotation Xrotation Yrotation 3 Zrotation Xrotation Yrotation 3 Zrotation Xrotation Yrotation 3 Zrotation Xrotation Yrotation 3 Zrotation Xrotation Yrotation 3 Zrotation Xrotation Yrotation 3 Zrotation Xrotation Yrotation 3 Zrotation Xrotation Yrotation 3 Zrotation Xrotation Yrotation 3 Zrotation Xrotation Yrotation 3 Zrotation Xrotation Yrotation 3 Zrotation Xrotation Yrotation 3 Zrotation Xrotation Yrotation
HumanoidRoot l_hip l_knee l_talocrural r_hip r_knee r_talocrural vl5 IGNORED l_shoulder l_elbow l_radiocarpal IGNORED r_shoulder r_elbow r_radiocarpal IGNORED skullbase