A Seamless VRML Human, demonstrating the HAnim 2001 Specification, animation scripting via an external prototype (ExternProtoDeclare).
Skin mesh is split across multiple shapes within a Group, should that be allowed?
What does the original animation script accomplish? It is not hooked up, script source contains errors...
InstantReality Forum Issue: InstantReality is ignoring the Viewpoint nodes in the topmost HAnimSite. http://forum.instantreality.org
(C) 2000 James Smith - james@vapourtech.com
X3D-Edit 3.3, https://www.web3d.org/x3d/tools/X3D-Edit
"(C) 2000 James Smith - james@vapourtech.com" "http://www.vapourtech.com/team/james/boxman.wrl" "Blaxxun compatibility by Tu Lam - TuL@seamless-solutions.com"
"authorName=James Smith" "authorEmail=james@vapourtech.com" "copyright=(C) 2000 James Smith - james@vapourtech.com" "humanoidVersion=1.0"
"../Prototypes/LOA1_WalkAnimation.x3d#LOA1_WalkAnimation" "https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Prototypes/LOA1_WalkAnimation.x3d#LOA1_WalkAnimation" "../Prototypes/LOA1_WalkAnimation.wrl#LOA1_WalkAnimation" "https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Prototypes/LOA1_WalkAnimation.wrl#LOA1_WalkAnimation"
"BoxMan.js" "https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Legacy/BoxMan.js"