A Seamless VRML Human, demonstrating the HAnim 2001 Specification, animation scripting via an external prototype (ExternProtoDeclare).
Legacy model, not valid as X3D4 HAnim version 2.0 since HAnim version 1.0 has significant differences and is no longer directly supported
Skin mesh is split across multiple shapes within a Group, should that be allowed?
What does the original animation script accomplish? It is not hooked up, script source contains errors...
InstantReality Forum Issue: InstantReality is ignoring the Viewpoint nodes in the topmost HAnimSite. http://forum.instantreality.org
(C) 2000 James Smith - james@vapourtech.com
X3D-Edit 3.3, https://www.web3d.org/x3d/tools/X3D-Edit
"(C) 2000 James Smith - james@vapourtech.com" "http://www.vapourtech.com/team/james/boxman.wrl" "Blaxxun compatibility by Tu Lam - TuL@seamless-solutions.com"
"authorName=James Smith" "authorEmail=james@vapourtech.com" "copyright=(C) 2000 James Smith - james@vapourtech.com" "humanoidVersion=1.0"
"../Prototypes/LOA1_WalkAnimation.x3d#LOA1_WalkAnimation" "https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Prototypes/LOA1_WalkAnimation.x3d#LOA1_WalkAnimation" "../Prototypes/LOA1_WalkAnimation.wrl#LOA1_WalkAnimation" "https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Prototypes/LOA1_WalkAnimation.wrl#LOA1_WalkAnimation"
"BoxMan3.js" "https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Legacy/BoxMan3.js"