Class startgtstoplooptrue_past

java.lang.Object
ConformanceNist.Sounds.AudioClip.startgtstoplooptrue_past

public class startgtstoplooptrue_past extends Object

Test of loop equal to true, and startTime of "4" greater than a stopTime of "2". This results in stopTime being ignored, and a continuous play loop. As a result, the "chime" sound should automatically begin to play when the world is loaded, and repeat continuously.

Related links: Catalog page startgtstoplooptrue_past, source startgtstoplooptrue_past.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title startgtstoplooptrue_past.x3d
MovingImage startgtstoplooptrue_past-movie.mpg
reference http://www.nist.gov/vrml.html
reference http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
reference Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
info Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
translator Michael Kass NIST, Don Brutzman NPS
translated 21 January 2001
modified 28 August 2023
description Test of loop equal to true, and startTime of "4" greater than a stopTime of "2". This results in stopTime being ignored, and a continuous play loop. As a result, the "chime" sound should automatically begin to play when the world is loaded, and repeat continuously.
identifier https://www.web3d.org/x3d/content/examples/ConformanceNist/Sounds/AudioClip/startgtstoplooptrue_past.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

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