Class default_primitives_pixeltexture

java.lang.Object
ConformanceNist.Appearance.TextureTransform.default_primitives_pixeltexture

public class default_primitives_pixeltexture extends Object

Test default field values for primitive geometry applied with a PixelTexture. Test default TextureTransform node effect on PixelTexture mapping to primitive geometry. A PixelTexture consisting of a square checkerboard of red (lower left quadrant), yellow (lower right), red (upper right) and yellow (upper left) is mapped to primitive geometry. For the sphere, the texture should cover the entire surface, and wrap counterclockwise from the back of the sphere. For the cone, the texture should wrap counterclockwise (from above) starting at the back of the cone. A circle cutout of the texture is applied right side up to the base of the cone when the cone is tilted toward the -z axis. For the cylinder, the texture should wrap counterclockwise (from above) starting at the back of the cylinder. A circle cutout of the texture is applied right side up to the top and bottom caps of the cylinder. For the box, the texture should be applied right side up in its entirety to each face of the box.

Related links: default_primitives_pixeltexture.java source, default_primitives_pixeltexture catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title default_primitives_pixeltexture.x3d
Image default_primitives_pixeltexture-front.jpg
Image default_primitives_pixeltexture-rear.jpg
Image default_primitives_pixeltexture-top.jpg
Image default_primitives_pixeltexture-bottom.jpg
Image default_primitives_pixeltexture-left.jpg
Image default_primitives_pixeltexture-right.jpg
reference http://www.nist.gov/vrml.html
reference http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
reference Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml
reference Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
info Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
translator Michael Kass NIST, Don Brutzman NPS
translated 21 January 2001
modified 28 August 2023
description Test default field values for primitive geometry applied with a PixelTexture. Test default TextureTransform node effect on PixelTexture mapping to primitive geometry. A PixelTexture consisting of a square checkerboard of red (lower left quadrant), yellow (lower right), red (upper right) and yellow (upper left) is mapped to primitive geometry. For the sphere, the texture should cover the entire surface, and wrap counterclockwise from the back of the sphere. For the cone, the texture should wrap counterclockwise (from above) starting at the back of the cone. A circle cutout of the texture is applied right side up to the base of the cone when the cone is tilted toward the -z axis. For the cylinder, the texture should wrap counterclockwise (from above) starting at the back of the cylinder. A circle cutout of the texture is applied right side up to the top and bottom caps of the cylinder. For the box, the texture should be applied right side up in its entirety to each face of the box.
identifier https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform/default_primitives_pixeltexture.x3d
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) is used to create Java source code from an original .x3d model.

  • Constructor Details

    • default_primitives_pixeltexture

      public default_primitives_pixeltexture()
      Default constructor to create this object.
  • Method Details

    • initialize

      public final void initialize()
      Create and initialize the X3D model for this object.
    • getX3dModel

      public org.web3d.x3d.jsail.Core.X3D getX3dModel()
      Provide a shallow copy of the X3D model.
      Returns:
      default_primitives_pixeltexture model
      See Also:
    • main

      public static void main(String[] args)
      Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
      Parameters:
      args - array of input parameters, provided as arguments
      See Also: