Class texture_256jpg
Map a 256 by 256 pixel JPG image to a box. For the sides, the S texture axis should be parallel to the XZ plane, and the T texture axis should be parallel to the YZ plane. For the top of the box, the S (horizontal) axis of the texture should be parallel with the X axis, and the T (vertical) axis should be parallel with the Z axis. When viewed from the top, S texture values should increase to the right, and T values should increase upward. For the bottom of the box, the S (horizontal) axis of the texture should be parallel with the X axis, and the T (vertical) axis should be parallel with the Z axis. When viewed from the bottom, S values should increase to the right, and T values should incrase upward.
Related links: Catalog page texture_256jpg, source texture_256jpg.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.
meta tags | Document Metadata |
title | texture_256jpg.x3d |
Image | 256jpg-front.jpg |
Image | 256jpg-rear.jpg |
Image | 256jpg-top.jpg |
Image | 256jpg-bottom.jpg |
Image | 256jpg-left.jpg |
Image | 256jpg-right.jpg |
reference | http://www.nist.gov/vrml.html |
reference | http://www.itl.nist.gov/div897/ctg/vrml/vrml.html |
creator | http://www.itl.nist.gov/div897/ctg/vrml/members.html |
disclaimer | This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. |
reference | Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml |
reference | Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml |
info | Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d |
translator | Michael Kass NIST, Don Brutzman NPS |
translated | 21 January 2001 |
modified | 28 August 2023 |
description | Map a 256 by 256 pixel JPG image to a box. For the sides, the S texture axis should be parallel to the XZ plane, and the T texture axis should be parallel to the YZ plane. For the top of the box, the S (horizontal) axis of the texture should be parallel with the X axis, and the T (vertical) axis should be parallel with the Z axis. When viewed from the top, S texture values should increase to the right, and T values should increase upward. For the bottom of the box, the S (horizontal) axis of the texture should be parallel with the X axis, and the T (vertical) axis should be parallel with the Z axis. When viewed from the bottom, S values should increase to the right, and T values should incrase upward. |
identifier | https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/ImageTexture/texture_256jpg.x3d |
generator | Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html |
generator | X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit |
license | ../../license.html |
This program uses the
X3D Java Scene Access Interface Library (X3DJSAIL).
It has been produced using the
X3dToJava.xslt
stylesheet
(version control)
which is used to create Java source code from an original .x3d
model.
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionorg.web3d.x3d.jsail.Core.X3D
Provide a shallow copy of the X3D model.final void
Create and initialize the X3D model for this object.static void
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
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Constructor Details
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texture_256jpg
public texture_256jpg()Default constructor to create this object.
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Method Details
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initialize
public final void initialize()Create and initialize the X3D model for this object. -
getX3dModel
public org.web3d.x3d.jsail.Core.X3D getX3dModel()Provide a shallow copy of the X3D model.- Returns:
- texture_256jpg model
- See Also:
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main
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.- Parameters:
args
- array of input parameters, provided as arguments- See Also:
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