<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive'
version='3.0'
xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance'
xsd:noNamespaceSchemaLocation
='
https://www.web3d.org/specifications/x3d-3.0.xsd
'
>
<head>
<meta name='title' content='
location.x3d
'/>
<meta name='MovingImage' content='location-movie.mpg'/>
<meta name='reference' content='
http://www.nist.gov/vrml.html
'/>
<meta name='reference' content='
http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
'/>
<meta name='creator' content='
http://www.itl.nist.gov/div897/ctg/vrml/members.html
'/>
<meta name='disclaimer' content='
This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html
The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='reference' content='
Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
'/>
<meta name='info' content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
<meta name='translator' content='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translated' content='21 January 2001'/>
<meta name='modified' content='28 August 2023'/>
<meta name='description' content='Test location. A default parametered Sound node is moved to to different locations in a world, using two buttons. If the user presses the "Close location" button, the Sound node "location" field is set to the closer sound ellipsoid. If the user presses the "Distant location" button, the Sound node "location" field is set to the center of the more distant ellipsoid geometry. If the viewer then uses the pre-defined Viewpoints in this world to navigate between the two ellipsoids, they should hear the "chime" sound when they move to the center of which ever 3 ellipsoid is currently the "location" of the Sound node. When moving to an ellpsoid that is not the current "location", there should be no audible chime sound.'/>
<meta name='identifier' content='
https://www.web3d.org/x3d/content/examples/ConformanceNist/Sounds/Sound/location.x3d
'/>
<meta name='generator' content=' Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
'/>
<meta name='generator' content='X3D-Edit 4.0,
https://savage.nps.edu/X3D-Edit'/>
<meta name='license' content='
../../license.html'/>
</head>
<!--
<!--
Event Graph ROUTE Table
shows event connections
-->
<!--
Index for DEF nodes:
CLOSE,
DISTANT,
ELLIPSOID2,
ELLIPSOID3,
LOCATION_CLOSE,
LOCATION_FAR,
PROX_SENSOR,
SOUND_SCRIPT,
SOUND1,
SpherePoints,
TOUCHCLOSE,
TOUCHFAR,
TRANS2,
TRANS3,
X,
Y
Index for Viewpoint nodes:
Viewpoint_1,
Viewpoint_2,
CLOSE,
DISTANT
-->
<Scene>
<WorldInfo title='location.x3d'/>
<Viewpoint description='Initial View' position='0 0 60'/>
<Viewpoint DEF='CLOSE' description='Close location' position='-8 -5 5'/>
<Viewpoint description='Initial View #2' position='0 0 60'/>
<Viewpoint DEF='DISTANT' description='Distant location' position='20 5 -20'/>
<Sound DEF='SOUND1'>
</Sound>
<Transform DEF='TRANS2' translation='-8 -5 5'>
<Transform>
<Shape>
<Appearance>
<Material/>
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<Color DEF='ELLIPSOID3' color='0 0 1'/>
</IndexedLineSet>
</Shape>
</Transform>
</Transform>
<Transform translation='-3 -0.75 -5'>
<Shape>
<Appearance>
<Material ambientIntensity='1' diffuseColor='0 1 0'/>
</Appearance>
<Box DEF='X' size='1.5 1 0.1'/>
</Shape>
<Transform translation='-0.55 0 0.2'>
<Shape>
<Appearance>
<Material ambientIntensity='1' diffuseColor='0 0 0'/>
</Appearance>
<Text string='"Distant" "location"'>
<FontStyle size='0.35'/>
</Text>
</Shape>
</Transform>
</Transform>
</Transform>
<Transform translation='-3 0.75 -5'>
<Shape>
<Appearance>
<Material ambientIntensity='1' diffuseColor='1 1 0'/>
</Appearance>
<Box DEF='Y' size='1.5 1 0.1'/>
</Shape>
<Transform translation='-0.55 0 0.2'>
<Shape>
<Appearance>
<Material ambientIntensity='1' diffuseColor='0 0 0'/>
</Appearance>
<Text string='"Close" "location"'>
<FontStyle size='0.35'/>
</Text>
</Shape>
</Transform>
</Transform>
</Transform>
<field name='sound1' type='SFNode' accessType='initializeOnly'>
</field>
<field name='ellipsoid2' type='SFNode' accessType='initializeOnly'>
</field>
<field name='ellipsoid3' type='SFNode' accessType='initializeOnly'>
</field>
<field name='yellow' type='MFColor' value='0.75 0.75 0.00' accessType='initializeOnly'/>
<field name='blue' type='MFColor' value='0.00 0.00 1.00' accessType='initializeOnly'/>
<field name='colorEllipse2' type='SFBool' accessType='inputOnly'/>
<field name='colorEllipse3' type='SFBool' accessType='inputOnly'/>
<field name='near' type='SFVec3f' value='-8 -5 5' accessType='initializeOnly'/>
<field name='far' type='SFVec3f' value='20 5 -20' accessType='initializeOnly'/>
</Script>
<
ROUTE
fromNode='
PROX_SENSOR' fromField='position_changed' toNode='
LOCATION_CLOSE' toField='set_translation'/>
<
ROUTE
fromNode='
PROX_SENSOR' fromField='orientation_changed' toNode='
LOCATION_CLOSE' toField='set_rotation'/>
<
ROUTE
fromNode='
PROX_SENSOR' fromField='position_changed' toNode='
LOCATION_FAR' toField='set_translation'/>
<
ROUTE
fromNode='
PROX_SENSOR' fromField='orientation_changed' toNode='
LOCATION_FAR' toField='set_rotation'/>
<
ROUTE
fromNode='
TOUCHCLOSE' fromField='isActive' toNode='
SOUND_SCRIPT' toField='colorEllipse3'/>
<
ROUTE
fromNode='
TOUCHFAR' fromField='isActive' toNode='
SOUND_SCRIPT' toField='colorEllipse2'/>
</Scene>
</X3D>
<!--
<!--
Event Graph ROUTE Table
shows event connections
-->
<!--
Index for DEF nodes:
CLOSE,
DISTANT,
ELLIPSOID2,
ELLIPSOID3,
LOCATION_CLOSE,
LOCATION_FAR,
PROX_SENSOR,
SOUND_SCRIPT,
SOUND1,
SpherePoints,
TOUCHCLOSE,
TOUCHFAR,
TRANS2,
TRANS3,
X,
Y
Index for Viewpoint nodes:
Viewpoint_1,
Viewpoint_2,
CLOSE,
DISTANT
-->
-->
<!--
Online at
https://www.web3d.org/x3d/content/examples/ConformanceNist/Sounds/Sound/locationIndex.html
-->
<!--
Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/ConformanceNist/Sounds/Sound/location.x3d
-->
<!--
Color legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->