startltstoplooptrue_past.x3d

X_ITE X3D Player   Test of loop equals true, and startTime of "2" less than a stopTime of "4" This results in stopTime being considered less than "now", and hence the AudioClip will not play. As a result, the "chime" sound should NOT automatically begin to play when the world is loaded, and repeat continuously.

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Original X3D scene: startltstoplooptrue_past.x3d

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