startgtstoplooptrue_past.x3d
X_ITE X3D Player | Test of loop equal to true, and startTime of "4" greater than a stopTime of "2". This results in stopTime being ignored, and a continuous play loop. As a result, the "chime" sound should automatically begin to play when the world is loaded, and repeat continuously. |
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Original X3D scene: startgtstoplooptrue_past.x3d