startgtstoploopfalse_past.x3d

X_ITE X3D Player   Test of loop equal to false, and the startTime "4" greater than a stopTime of "2". The result should be that stopTime is ignored. However, because loop is false, the sound should not play when the world is loaded.

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Original X3D scene: startgtstoploopfalse_past.x3d

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