X_ITE X3D Player   Test of looop set to false, and the startTime (clicking the "Start" button) is greater than stopTime (set to 4 in this example). The chime sound should play once only, then stop.If the "Stop" button is pressed any time before the sound completes its cycle, the sound should stop instantly.

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Original X3D scene: startgtstoploopfalse.x3d

X_ITE Console