<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Interactive'  version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.0.xsd ' >
<head>
<meta name='titlecontent=' hitnormal.x3d '/>
<meta name='MovingImagecontent='hitnormal-movie.mpg'/>
<meta name='referencecontent=' http://www.nist.gov/vrml.html '/>
<meta name='referencecontent=' http://www.itl.nist.gov/div897/ctg/vrml/vrml.html '/>
<meta name='creatorcontent=' http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<meta name='disclaimercontent=' This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='referencecontent=' Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml '/>
<meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
<meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translatedcontent='21 January 2001'/>
<meta name='modifiedcontent='28 August 2023'/>
<meta name='descriptioncontent='Test hitNormal field. A TouchSensor is associated with a white Box geometry. A SpotLight is inside the Box geometry. Four red Spheres are above, below, to the left and right of the Box. The hitNormal_changed event from the TouchSensor is routed to the direction field of the SpotLight. The result is, when the pointing device is over the top, bottom, left or right face of the Box, the direction of that faces normal is routed to the SpotLight (turning the light). When the top face is indicated, the top Sphere should be illuminated. When the bottom face is indicated, the bottom Sphere should be illuminated. The same is true for the right and left faces.'/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/ConformanceNist/Sensors/TouchSensor/hitnormal.x3d '/>
<meta name='generatorcontent=' Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html '/>
<meta name='generatorcontent='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!--

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<!-- Index for DEF nodes: MYSPOT, MYTOUCH

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2, Viewpoint_3, Viewpoint_4, Viewpoint_5, Viewpoint_6
-->
<Scene>
<WorldInfo title='hitnormal.x3d'/>
<Group>
<NavigationInfo type='"EXAMINE" "WALK" "FLY" "ANY"'/>
<Viewpoint description='Front View'/>
<Viewpoint description='Rear Vieworientation='0 1 0 3.14position='0 0 -10'/>
<Viewpoint description='Top Vieworientation='1 0 0 -1.57position='0 10 0'/>
<Viewpoint description='Bottom Vieworientation='1 0 0 1.57position='0 -10 0'/>
<Viewpoint description='Right Vieworientation='0 1 0 1.57position='10 0 0'/>
<Viewpoint description='Left Vieworientation='0 1 0 -1.57position='-10 0 0'/>
<!-- ROUTE information for MYSPOT node:  [from MYTOUCH.hitNormal_changed to set_direction ] -->
<SpotLight DEF='MYSPOTbeamWidth='1.570796cutOffAngle='.785398'/>

<!-- ROUTE information for MYTOUCH node:  [from hitNormal_changed to MYSPOT.set_direction ] -->
<TouchSensor DEF='MYTOUCH'/>

<Transform translation='4 0 0'>
<Shape>
<Appearance>
<Material diffuseColor='1 0 0'/>
</Appearance>
<Sphere/>
</Shape>
</Transform>
<Transform translation='-4 0 0'>
<Shape>
<Appearance>
<Material diffuseColor='1 0 0'/>
</Appearance>
<Sphere/>
</Shape>
</Transform>
<Transform translation='0 4 0'>
<Shape>
<Appearance>
<Material diffuseColor='1 0 0'/>
</Appearance>
<Sphere/>
</Shape>
</Transform>
<Transform translation='0 -4 0'>
<Shape>
<Appearance>
<Material diffuseColor='1 0 0'/>
</Appearance>
<Sphere/>
</Shape>
</Transform>
<Transform rotation='1 1 0 0.785'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<IndexedFaceSet coordIndex='0 1 2 3 -1 4 5 6 7 -1 7 6 1 0 -1 3 2 5 4 -1 7 0 3 4 -1 1 6 5 2 -1'>
<Coordinate point='-2 2 2 -2 -2 2 2 -2 2 2 2 2 2 2 -2 2 -2 -2 -2 -2 -2 -2 2 -2'/>
</IndexedFaceSet>
</Shape>
</Transform>
</Group>
< ROUTE  fromNode=' MYTOUCH' fromField='hitNormal_changed' toNode=' MYSPOT' toField='set_direction'/>
</Scene>
</X3D>
<!--

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<!-- Index for DEF nodes: MYSPOT, MYTOUCH

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2, Viewpoint_3, Viewpoint_4, Viewpoint_5, Viewpoint_6
-->

Event Graph ROUTE Table with 1 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

MYTOUCH
TouchSensor
hitNormal_changed
SFVec3f

ROUTE
event to
(1)
MYSPOT
SpotLight
set_direction
SFVec3f


-->

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