<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Interactive'  version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.0.xsd ' >
<head>
<meta name='titlecontent=' orientation_changed.x3d '/>
<meta name='MovingImagecontent='orientation_changed-movie.mpg'/>
<meta name='referencecontent=' http://www.nist.gov/vrml.html '/>
<meta name='referencecontent=' http://www.itl.nist.gov/div897/ctg/vrml/vrml.html '/>
<meta name='creatorcontent=' http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<meta name='disclaimercontent=' This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='referencecontent=' Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml '/>
<meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
<meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translatedcontent='21 January 2001'/>
<meta name='modifiedcontent='28 August 2023'/>
<meta name='descriptioncontent='A ProximitySensor bounding box of size 10 by 10 by 10 surrounds a Sphere geometry. An avatar shaped like a pointing device receives both the position_changed and orientation_changed events generated by the ProximitySensor when the users pointing device enters its bounding box. The result is: when the user sequentially moves through the Viewpoint stack, the avatar will follow the cursor in both position (X, Y and Z) as well as orientation. When the viewer enters the bounding box, the avatar should always appear as a symmetric diamond with both a horizontal and vertical axis. Regardless of the avatar position inside the ProximitySensor bounding box, the avatar should always appear the same size and have the same orientation, stay positioned at the center of the viewing screen. When viewed from outside the bounding box, the avatar should appear at the perimeter of the bounding box, at its last exit point. The small end portion of the avatar should always intersect the perimeter of the bounding box when viewed from outside the bounding box.'/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/ConformanceNist/Sensors/ProximitySensor/orientation_changed.x3d '/>
<meta name='generatorcontent=' Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html '/>
<meta name='generatorcontent='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!-- -->
<Scene>
<WorldInfo title='orientation_changed.x3d'/>
<NavigationInfo type='"EXAMINE" "WALK" "FLY" "ANY"'/>
<Viewpoint description='Outside (Front)position='0 0 12'/>
<Viewpoint description='Inside Frontposition='0 0 3'/>
<Viewpoint description='Outside (Front)position='0 0 12'/>
<Viewpoint description='Outside (Right)orientation='0 1 0 1.57position='12 0 0'/>
<Viewpoint description='Inside Rightorientation='0 1 0 1.57position='3 0 0'/>
<Viewpoint description='Outside (Right)orientation='0 1 0 1.57position='12 0 0'/>
<Viewpoint description='Outside (Bottom)orientation='1 0 0 1.57position='0 -12 0'/>
<Viewpoint description='Inside Bottomorientation='1 0 0 1.57position='0 -3 0'/>
<Viewpoint description='Outside (Bottom)orientation='1 0 0 1.57position='0 -12 0'/>
<Viewpoint description='Outside (Rear)orientation='0 1 0 3.14position='0 0 -12'/>
<Viewpoint description='Inside Rearorientation='0 1 0 3.14position='0 0 -3'/>
<Viewpoint description='Outside (Rear)orientation='0 1 0 3.14position='0 0 -12'/>
<Viewpoint description='Outside (Left)orientation='0 1 0 -1.57position='-12 0 0'/>
<Viewpoint description='Inside Leftorientation='0 1 0 -1.57position='-3 0 0'/>
<Viewpoint description='Outside (Left)orientation='0 1 0 -1.57position='-12 0 0'/>
<Viewpoint description='Outside (Top)orientation='1 0 0 -1.57position='0 10 0'/>
<Viewpoint description='Inside Toporientation='1 0 0 -1.57position='0 3 0'/>
<Viewpoint description='Outside (Top)orientation='1 0 0 -1.57position='0 12 0'/>
<Transform>
<Transform>
<PointLight/>
<Shape>
<Appearance>
<Material diffuseColor='1 1 1'/>
</Appearance>
<Sphere/>
</Shape>
</Transform>
<Transform translation='-1 -1 0'>
<PointLight/>
</Transform>
<Transform translation='-1 1 0'/>
<Transform translation='1 1 0'>
<PointLight/>
</Transform>
<Transform translation='1 -1 0'>
<PointLight/>
</Transform>
<Transform>
<!-- ROUTE information for PROX_SENSOR node:  [from orientation_changed to MYCONE.set_rotation ] [from position_changed to MYCONE.set_translation ] -->
<ProximitySensor DEF='PROX_SENSORsize='10 10 10'/>

<Shape>
<Appearance>
<Material emissiveColor='1 1 1'/>
</Appearance>
<IndexedLineSet coordIndex='0 1 -1 1 2 -1 2 3 -1 3 0 -1 4 5 -1 5 6 -1 6 7 -1 7 4 -1 1 5 -1 2 6 -1 0 4 -1 7 3 -1'>
<Coordinate point='-5 -5 -5 5 -5 -5 5 5 -5 -5 5 -5 -5 -5 5 5 -5 5 5 5 5 -5 5 5'/>
</IndexedLineSet>
</Shape>
<Transform>
<Shape>
<Appearance>
<Material emissiveColor='0 0 1'/>
</Appearance>
<IndexedLineSet colorPerVertex='falsecoordIndex='0 3 -1 3 4 -1 3 2 -1 2 4 -1 2 1 -1 1 4 -1 1 0 -1 0 4 -1 3 0 -1 0 5 -1 2 3 -1 3 5 -1 1 2 -1 2 5 -1 0 1 -1 1 5 -1'>
<Coordinate point='-0.1 0 -1 0 -0.1 -1 0.1 0 -1 0 0.1 -1 0 0 -1 0 0 -0.2'/>
<Color color='0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1'/>
</IndexedLineSet>
</Shape>
</Transform>
</Transform>
</Transform>
</Transform>
< ROUTE  fromNode=' PROX_SENSOR' fromField='orientation_changed' toNode=' MYCONE' toField='set_rotation'/>
< ROUTE  fromNode=' PROX_SENSOR' fromField='position_changed' toNode=' MYCONE' toField='set_translation'/>
</Scene>
</X3D>
<!--

to top <!-- Event Graph ROUTE Table shows event connections -->
 
<!-- Index for DEF nodes: MYCONE, PROX_SENSOR

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2, Viewpoint_3, Viewpoint_4, Viewpoint_5, Viewpoint_6, Viewpoint_7, Viewpoint_8, Viewpoint_9, Viewpoint_10, Viewpoint_11, Viewpoint_12, Viewpoint_13, Viewpoint_14, Viewpoint_15, Viewpoint_16, Viewpoint_17, Viewpoint_18
-->

Event Graph ROUTE Table with 2 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

PROX_SENSOR
ProximitySensor
orientation_changed
SFRotation

ROUTE
event to
(1)
MYCONE
Transform
set_rotation
SFRotation
PROX_SENSOR
ProximitySensor
position_changed
SFVec3f

ROUTE
event to
(1)
MYCONE
Transform
set_translation
SFVec3f


-->

<!-- Online at
https://www.web3d.org/x3d/content/examples/ConformanceNist/Sensors/ProximitySensor/orientation_changedIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/ConformanceNist/Sensors/ProximitySensor/orientation_changed.x3d -->

<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
-->

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