<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.0.xsd '>
<head>
<meta name='titlecontent='test_sim_attenuationspecial.x3d'/>
<meta name='MovingImagecontent='test-sim-attenuationspecial-movie.mpg'/>
<meta name='referencecontent=' http://www.nist.gov/vrml.html '/>
<meta name='referencecontent=' http://www.itl.nist.gov/div897/ctg/vrml/vrml.html '/>
<meta name='creatorcontent=' http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<meta name='disclaimercontent=' This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
<meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translatedcontent='21 January 2001'/>
<meta name='modifiedcontent='20 October 2019'/>
<meta name='descriptioncontent='This test checks the special attenuation value of 0 0 0. This value should produce the same behaviour as 1 0 0 (the default value). The light should not attenuate as long as the objects are within the radius of the light. The objects in question are a set of simple geometry (cone, spehere, box and cylinder). The test starts by clicking on the text above the geometry. The objects will move further away from the light along the -Z axis and stop at position 0 0 -50. The intensity of the light should not change at any time during the animation.'/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/ConformanceNist/Lights/PointLight/test_sim_attenuationspecial.x3d '/>
<meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!-- -->
<Scene>
<WorldInfo title='test_sim_attenuationspecial.x3d'/>
<Viewpoint description='Front Viewposition='0 0 15'/>
<Background groundColor='0 0 0skyColor='1 0 0'/>
<NavigationInfo headlight='falsetype='"EXAMINE" "WALK" "FLY" "ANY"'/>
<SpotLight beamWidth='1.570796cutOffAngle='.785398on='false'/>
<DirectionalLight on='false'/>
<Transform scale='0.02 0.02 0.02translation='-2.7 2.5 0'>
<Shape>
<Appearance DEF='the-appearance'>
<!-- ROUTE information for the-click node:  [from text-color.value_changed to emissiveColor ] -->
<Material DEF='the-clickambientIntensity='1emissiveColor='0 0 1'/>
</Appearance>
<Text string='"CLICK HERE TO START"'>
<FontStyle size='32style='BOLD'/>
</Text>
</Shape>
<!-- ROUTE information for the-touch node:  [from touchTime to text-time.startTime ] [from touchTime to the-time.startTime ] -->
<TouchSensor DEF='the-touchdescription='touch to activate'/>
</Transform>
<PointLight DEF='the-lightattenuation='0 0 0location='0 0 10'/>
<!-- ROUTE information for text-time node:  [from the-touch.touchTime to startTime ] [from fraction_changed to text-color.set_fraction ] -->
<TimeSensor DEF='text-time'/>
<!-- ROUTE information for the-time node:  [from the-touch.touchTime to startTime ] [from fraction_changed to sphere-position.set_fraction ] [from fraction_changed to cone-position.set_fraction ] [from fraction_changed to box-position.set_fraction ] [from fraction_changed to cylinder-position.set_fraction ] -->
<TimeSensor DEF='the-timecycleInterval='8'/>
<!-- ROUTE information for text-color node:  [from text-time.fraction_changed to set_fraction ] [from value_changed to the-click.emissiveColor ] -->
<ColorInterpolator DEF='text-colorkey='0 0.5 1keyValue='0 0 1 1 1 1 0 0 1'/>
<!-- ROUTE information for box-position node:  [from the-time.fraction_changed to set_fraction ] [from value_changed to box-plane.translation ] -->
<PositionInterpolator DEF='box-positionkey='0 0.2 0.6 1keyValue='6.14 0 0 6.14 0 -10 6.14 0 -30 6.14 0 -50'/>
<!-- ROUTE information for sphere-position node:  [from the-time.fraction_changed to set_fraction ] [from value_changed to sphere-plane.translation ] -->
<PositionInterpolator DEF='sphere-positionkey='0 0.2 0.6 1keyValue='-4.85 0 0 -4.85 0 -10 -4.85 0 -30 -4.85 0 -50'/>
<!-- ROUTE information for cone-position node:  [from the-time.fraction_changed to set_fraction ] [from value_changed to cone-plane.translation ] -->
<PositionInterpolator DEF='cone-positionkey='0 0.2 0.6 1keyValue='-1.47 0 0 -1.47 0 -10 -1.47 0 -30 -1.47 0 -50'/>
<!-- ROUTE information for cylinder-position node:  [from the-time.fraction_changed to set_fraction ] [from value_changed to cylinder-plane.translation ] -->
<PositionInterpolator DEF='cylinder-positionkey='0 0.2 0.6 1keyValue='2.31 0 0 2.31 0 -10 2.31 0 -30 2.31 0 -50'/>
<!-- ROUTE information for box-plane node:  [from box-position.value_changed to translation ] -->
<Transform DEF='box-planetranslation='6.14221 0 0'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Box/>
</Shape>
</Transform>
<!-- ROUTE information for sphere-plane node:  [from sphere-position.value_changed to translation ] -->
<Transform DEF='sphere-planetranslation='-4.85 0 0'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Sphere/>
</Shape>
</Transform>
<!-- ROUTE information for cone-plane node:  [from cone-position.value_changed to translation ] -->
<Transform DEF='cone-planetranslation='-1.47 0 0'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Cone/>
</Shape>
</Transform>
<!-- ROUTE information for cylinder-plane node:  [from cylinder-position.value_changed to translation ] -->
<Transform DEF='cylinder-planetranslation='2.31 0 0'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Cylinder/>
</Shape>
</Transform>
<ROUTE fromNode='the-touchfromField='touchTimetoNode='text-timetoField='startTime'/>
<ROUTE fromNode='text-timefromField='fraction_changedtoNode='text-colortoField='set_fraction'/>
<ROUTE fromNode='text-colorfromField='value_changedtoNode='the-clicktoField='emissiveColor'/>
<ROUTE fromNode='the-touchfromField='touchTimetoNode='the-timetoField='startTime'/>
<ROUTE fromNode='the-timefromField='fraction_changedtoNode='sphere-positiontoField='set_fraction'/>
<ROUTE fromNode='sphere-positionfromField='value_changedtoNode='sphere-planetoField='translation'/>
<ROUTE fromNode='the-timefromField='fraction_changedtoNode='cone-positiontoField='set_fraction'/>
<ROUTE fromNode='cone-positionfromField='value_changedtoNode='cone-planetoField='translation'/>
<ROUTE fromNode='the-timefromField='fraction_changedtoNode='box-positiontoField='set_fraction'/>
<ROUTE fromNode='box-positionfromField='value_changedtoNode='box-planetoField='translation'/>
<ROUTE fromNode='the-timefromField='fraction_changedtoNode='cylinder-positiontoField='set_fraction'/>
<ROUTE fromNode='cylinder-positionfromField='value_changedtoNode='cylinder-planetoField='translation'/>
</Scene>
</X3D>
<!--

Index for DEF nodes : box-plane, box-position, cone-plane, cone-position, cylinder-plane, cylinder-position, sphere-plane, sphere-position, text-color, text-time, the-appearance, the-click, the-light, the-time, the-touch

Index for Viewpoint image : Viewpoint_1
-->

<!-- Online at https://www.web3d.org/x3d/content/examples/ConformanceNist/Lights/PointLight/test_sim_attenuationspecialIndex.html -->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D Extensibility)
-->

<!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources and X3D Scene Authoring Hints. -->