<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive'  version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.0.xsd ' >
<head>
<meta name='titlecontent='test_inteffect_specularsim.x3d'/>
<meta name='MovingImagecontent='test-inteffect-specularsim-movie.mpg'/>
<meta name='referencecontent=' http://www.nist.gov/vrml.html '/>
<meta name='referencecontent=' http://www.itl.nist.gov/div897/ctg/vrml/vrml.html '/>
<meta name='creatorcontent=' http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<meta name='disclaimercontent=' This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='referencecontent=' Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml '/>
<meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
<meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translatedcontent='21 January 2001'/>
<meta name='modifiedcontent='28 August 2023'/>
<meta name='descriptioncontent='This test addresses the effect of the light intensity on the specular color of simple geometry. One row of simple geometry is drawn in the local coordinate system and a PointLight is also defined with radius 50 and intensity 0 at location 0 0 10. The test starts by clicking on the text above the geometry. The intensity of the light is increased as the test progresses and the specular color of the objects should also increase (in a linear fashion). Intensity ranges from 0 to 1. The geometry are originally defined with a diffuseColor of 1 0 0 and a specularColor of 0 1 0.'/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/ConformanceNist/Lights/PointLight/test_inteffect_specularsim.x3d '/>
<meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generatorcontent='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!-- -->
<Scene>
<WorldInfo title='test_inteffect_specularsim.x3d'/>
<Group>
<Viewpoint description='Front Viewposition='0 0 15'/>
<Viewpoint description='Left Vieworientation='0 1 0 -1.57position='-15 0 0'/>
<Viewpoint description='Right Vieworientation='0 1 0 1.57position='15 0 0'/>
<Viewpoint description='Top Vieworientation='1 0 0 -1.57position='0 15 0'/>
</Group>
<Background groundColor='0 0 0skyColor='1 1 1'/>
<NavigationInfo headlight='falsetype='"EXAMINE" "WALK" "FLY" "ANY"'/>
<SpotLight beamWidth='1.570796cutOffAngle='.785398on='false'/>
<DirectionalLight on='false'/>
<Transform scale='0.02 0.02 0.02translation='-2.5 2.5 0'>
<Shape>
<Appearance DEF='the-appearance'>
<!-- ROUTE information for the-click node:  [from text-color.value_changed to emissiveColor ] -->
<Material DEF='the-clickambientIntensity='1emissiveColor='0 0 1'/>
</Appearance>
<Text string='"CLICK HERE TO START"'>
<FontStyle size='32style='BOLD'/>
</Text>
</Shape>
<!-- ROUTE information for the-touch node:  [from touchTime to text-time.startTime ] [from touchTime to the-time.startTime ] -->
<TouchSensor DEF='the-touchdescription='touch to activate'/>
</Transform>
<!-- ROUTE information for the-light node:  [from the-intensity.value_changed to intensity ] -->
<PointLight DEF='the-lightintensity='0location='0 0 10radius='50'/>

<!-- ROUTE information for text-time node:  [from the-touch.touchTime to startTime ] [from fraction_changed to text-color.set_fraction ] -->
<TimeSensor DEF='text-time'/>

<!-- ROUTE information for the-time node:  [from the-touch.touchTime to startTime ] [from fraction_changed to the-intensity.set_fraction ] -->
<TimeSensor DEF='the-timecycleInterval='8'/>

<!-- ROUTE information for the-intensity node:  [from the-time.fraction_changed to set_fraction ] [from value_changed to the-light.intensity ] -->
<ScalarInterpolator DEF='the-intensitykey='0.2 0.4 0.6 0.8 1keyValue='0 0.25 0.5 0.75 1'/>

<!-- ROUTE information for text-color node:  [from text-time.fraction_changed to set_fraction ] [from value_changed to the-click.emissiveColor ] -->
<ColorInterpolator DEF='text-colorkey='0 0.5 1keyValue='0 0 1 1 1 1 0 0 1'/>

<Transform translation='6.14221 0.0694613 -0.000999451'>
<Shape>
<Appearance>
<Material diffuseColor='1 0 0specularColor='0 1 0'/>
</Appearance>
<Box/>
</Shape>
</Transform>
<Transform translation='-4.85443 0.0694381 -0.00149918'>
<Shape>
<Appearance>
<Material diffuseColor='1 0 0specularColor='0 1 0'/>
</Appearance>
<Sphere/>
</Shape>
</Transform>
<Transform translation='-1.47341 0.036672 -0.00175095'>
<Shape>
<Appearance>
<Material diffuseColor='1 0 0specularColor='0 1 0'/>
</Appearance>
<Cone/>
</Shape>
</Transform>
<Transform translation='2.31094 0.0694206 -0.00187683'>
<Shape>
<Appearance>
<Material diffuseColor='1 0 0specularColor='0 1 0'/>
</Appearance>
<Cylinder/>
</Shape>
</Transform>
< ROUTE  fromNode=' the-touch' fromField='touchTime' toNode=' text-time' toField='startTime'/>
< ROUTE  fromNode=' the-touch' fromField='touchTime' toNode=' the-time' toField='startTime'/>
< ROUTE  fromNode=' text-time' fromField='fraction_changed' toNode=' text-color' toField='set_fraction'/>
< ROUTE  fromNode=' text-color' fromField='value_changed' toNode=' the-click' toField='emissiveColor'/>
< ROUTE  fromNode=' the-time' fromField='fraction_changed' toNode=' the-intensity' toField='set_fraction'/>
< ROUTE  fromNode=' the-intensity' fromField='value_changed' toNode=' the-light' toField='intensity'/>
</Scene>
</X3D>
<!--

Index for DEF nodes: text-color, text-time, the-appearance, the-click, the-intensity, the-light, the-time, the-touch and Event Graph ROUTE Table

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2, Viewpoint_3, Viewpoint_4
-->

Event Graph ROUTE Table entries with 6 ROUTE connections total, showing event model relationships for this scene.

the-touch
TouchSensor
touchTime
SFTime

ROUTE
event to
 
text-time
TimeSensor
startTime
SFTime
then text-time
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
 
text-color
ColorInterpolator
set_fraction
SFFloat
then text-color
ColorInterpolator
value_changed
SFColor

ROUTE
event to
 
the-click
Material
emissiveColor
SFColor
the-touch
TouchSensor
touchTime
SFTime

ROUTE
event to
 
the-time
TimeSensor
startTime
SFTime
then the-time
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
 
the-intensity
ScalarInterpolator
set_fraction
SFFloat
then the-intensity
ScalarInterpolator
value_changed
SFFloat

ROUTE
event to
 
the-light
PointLight
intensity
SFFloat



-->

<!-- Online at
https://www.web3d.org/x3d/content/examples/ConformanceNist/Lights/PointLight/test_inteffect_specularsimIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/ConformanceNist/Lights/PointLight/test_inteffect_specularsim.x3d -->

<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
-->

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