<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive'
version='3.0'
xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance'
xsd:noNamespaceSchemaLocation
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https://www.web3d.org/specifications/x3d-3.0.xsd
'
>
<head>
<meta name='title' content='test_ambeffect_ambientsim.x3d'/>
<meta name='MovingImage' content='test-ambeffect-ambientsim-movie.mpg'/>
<meta name='reference' content='
http://www.nist.gov/vrml.html
'/>
<meta name='reference' content='
http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
'/>
<meta name='creator' content='
http://www.itl.nist.gov/div897/ctg/vrml/members.html
'/>
<meta name='disclaimer' content='
This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html
The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='reference' content='
Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
'/>
<meta name='info' content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
<meta name='translator' content='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translated' content='21 January 2001'/>
<meta name='modified' content='28 August 2023'/>
<meta name='description' content='This test addresses the effect of the PointLight ambientIntensity on the ambient of a simple object (Sphere). Two spheres are drawn in the local coordinate system and a PointLight is defined to shine on them along the -Z axis. The sphere to the left contains an ambientIntensity 0.3 and the sphere to the right contains an initial ambientIntensity of 1 The ambientIntensity of the light is increased on both spheres as the animation progresses. Since both materials ambientIntensity are constants, at the end of the animation the one to the right will be brigther than the one to the left. This is because at the end of the animation the sphere to the right will have maximum ambient (both material and light ambientIntensity will be 1)'/>
<meta name='identifier' content='
https://www.web3d.org/x3d/content/examples/ConformanceNist/Lights/PointLight/test_ambeffect_ambientsim.x3d
'/>
<meta name='generator' content='Vrml97ToX3dNist,
http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generator' content='X3D-Edit 4.0,
https://savage.nps.edu/X3D-Edit'/>
<meta name='license' content='
../../license.html'/>
</head>
<!--
-->
<Scene>
<WorldInfo title='test_ambeffect_ambientsim.x3d'/>
<Group>
<Viewpoint description='Front View' position='0 0 15'/>
<Viewpoint description='Left View' orientation='0 1 0 -1.57' position='-15 0 0'/>
<Viewpoint description='Right View' orientation='0 1 0 1.57' position='15 0 0'/>
<Viewpoint description='Rear View' orientation='0 1 0 3.14' position='0 0 -15'/>
</Group>
<Background groundColor='0 0 0' skyColor='0.5 0 0'/>
<NavigationInfo headlight='false' type='"EXAMINE" "WALK" "FLY" "ANY"'/>
<DirectionalLight on='false'/>
<SpotLight beamWidth='1.570796' cutOffAngle='.785398' on='false'/>
<Transform scale='0.02 0.02 0.02' translation='-3.4 2 0'>
<Shape>
<Appearance>
</Appearance>
<Text string='"CLICK HERE TO START"'>
<FontStyle size='32' style='BOLD'/>
</Text>
</Shape>
</Transform>
<Group>
<Transform translation='-2 0 0'>
<Shape>
<Appearance>
<Material ambientIntensity='0.3'/>
</Appearance>
<Sphere/>
</Shape>
</Transform>
<Transform translation='2 0 0'>
<Shape>
<Appearance>
<Material ambientIntensity='1'/>
</Appearance>
<Sphere/>
</Shape>
</Transform>
</Group>
<
ROUTE
fromNode='
the-touch' fromField='touchTime' toNode='
the-time' toField='startTime'/>
<
ROUTE
fromNode='
the-touch' fromField='touchTime' toNode='
text-time' toField='startTime'/>
<
ROUTE
fromNode='
text-time' fromField='fraction_changed' toNode='
text-color' toField='set_fraction'/>
<
ROUTE
fromNode='
text-color' fromField='value_changed' toNode='
the-click' toField='emissiveColor'/>
<
ROUTE
fromNode='
the-time' fromField='fraction_changed' toNode='
the-ambient' toField='set_fraction'/>
<
ROUTE
fromNode='
the-ambient' fromField='value_changed' toNode='
the-light' toField='ambientIntensity'/>
</Scene>
</X3D>
<!--
-->
-->
<!--
Online at
https://www.web3d.org/x3d/content/examples/ConformanceNist/Lights/PointLight/test_ambeffect_ambientsimIndex.html
-->
<!--
Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/ConformanceNist/Lights/PointLight/test_ambeffect_ambientsim.x3d
-->
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Color legend: X3D terminology
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matches XML terminology
<XmlElement
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(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
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For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->