unlit.x3d

X_ITE X3D Player   Test unlit, uncolored geometry. No Material node, no Color node and no texture is applied to a row of geometry primitives, followed by a row containing an Extrusion, an ElevationGrid and and IndexedFaceSet. As a result, geometry should be displayed as white (1, 1, 1), and completely opaque, and have no material properties.

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Original X3D scene: unlit.x3d

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