X3D Scene |
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Metadata |
archive
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https://www.web3d.org/x3d/content/examples/ConformanceNist/Geometry/IndexedFaceSet
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title |
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normalindex_normal.x3d
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Image |
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normalindex-normal-front.jpg
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Image |
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normalindex-normal-rear.jpg
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Image |
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normalindex-normal-top.jpg
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Image |
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normalindex-normal-bottom.jpg
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Image |
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normalindex-normal-left.jpg
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Image |
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normalindex-normal-right.jpg
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reference |
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http://www.nist.gov/vrml.html
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reference |
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http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
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creator |
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http://www.itl.nist.gov/div897/ctg/vrml/members.html
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disclaimer |
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This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
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reference |
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Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml
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reference |
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Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
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info |
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Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
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translator |
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Michael Kass NIST, Don Brutzman NPS |
translated |
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21 January 2001 |
modified |
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28 August 2023 |
description |
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Test of normalPerVertex field set to true and the normalIndex field is set to valid indices for the normal field. Under these conditions the normals are applied to each vertex in the order given by the normalIndex field. A -Y normal is defined for all the top vertices, a +Z normal is defined for the lower front vertices, a +X normal is defined for the back right (lowermost) vertex and a -X normal is defined for the back left (lowermost) vertex. The test should generate a solid cube with the lower vertices illuminated the most. The back, top and bottom sides should be dark when facing the headlight directly from the front. |
identifier |
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https://www.web3d.org/x3d/content/examples/ConformanceNist/Geometry/IndexedFaceSet/normalindex_normal.x3d
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generator |
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Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
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generator |
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X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
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license |
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../../license.html
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