<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Interchange' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.0.xsd '>
<head>
<meta name='titlecontent='normalindex_normal.x3d'/>
<meta name='Imagecontent='normalindex-normal-front.jpg'/>
<meta name='Imagecontent='normalindex-normal-rear.jpg'/>
<meta name='Imagecontent='normalindex-normal-top.jpg'/>
<meta name='Imagecontent='normalindex-normal-bottom.jpg'/>
<meta name='Imagecontent='normalindex-normal-left.jpg'/>
<meta name='Imagecontent='normalindex-normal-right.jpg'/>
<meta name='referencecontent=' http://www.nist.gov/vrml.html '/>
<meta name='referencecontent=' http://www.itl.nist.gov/div897/ctg/vrml/vrml.html '/>
<meta name='creatorcontent=' http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<meta name='disclaimercontent=' This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
<meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translatedcontent='21 January 2001'/>
<meta name='modifiedcontent='20 October 2019'/>
<meta name='descriptioncontent='Test of normalPerVertex field set to true and the normalIndex field is set to valid indices for the normal field. Under these conditions the normals are applied to each vertex in the order given by the normalIndex field. A -Y normal is defined for all the top vertices, a +Z normal is defined for the lower front vertices, a +X normal is defined for the back right (lowermost) vertex and a -X normal is defined for the back left (lowermost) vertex. The test should generate a solid cube with the lower vertices illuminated the most. The back, top and bottom sides should be dark when facing the headlight directly from the front.'/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/ConformanceNist/Geometry/IndexedFaceSet/normalindex_normal.x3d '/>
<meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<Scene>
<WorldInfo title='normalindex_normal.x3d'/>
<NavigationInfo type='"EXAMINE" "WALK" "FLY" "ANY"'/>
<Shape>
<Appearance>
<Material/>
</Appearance>
<IndexedFaceSet coordIndex='0 1 3 2 -1 4 5 7 6 -1 6 7 1 0 -1 2 3 5 4 -1 6 0 2 4 -1 1 7 5 3 -1normalIndex='0 1 1 0 -1 0 2 3 0 -1 0 3 1 0 -1 0 1 2 0 -1 0 0 0 0 -1 1 3 2 0 -1'>
<Coordinate point='-2 1 1 -2 -1 1 2 1 1 2 -1 1 2 1 -1 2 -1 -1 -2 1 -1 -2 -1 -1'/>
<Normal vector='0 -1 0 0 0 1 1 0 0 -1 0 0'/>
</IndexedFaceSet>
</Shape>
</Scene>
</X3D>

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