X_ITE X3D Player   Test of normal field set to not NULL, the normalPerVertex ifield is set to false and the normalIndex field is set to not empty. Under these circumstances the normals are applied to each face in the order given by the normalIndex field. Normals for the front, back and bottom faces are defined with the same orientation as the face, therefore these faces should be visible as the figure is rotated. Normals for the top, left and right faces are defined to point towards the inside of the cube, therefore these faces should not be visible at any time.

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Original X3D scene: filled_normalIndex.x3d

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