<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive'
version='3.0'
xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance'
xsd:noNamespaceSchemaLocation
='
https://www.web3d.org/specifications/x3d-3.0.xsd
'
>
<head>
<meta name='title' content='
jumpcut_loadworld_noview.x3d
'/>
<meta name='reference' content='
http://www.nist.gov/vrml.html
'/>
<meta name='reference' content='
http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
'/>
<meta name='creator' content='
http://www.itl.nist.gov/div897/ctg/vrml/members.html
'/>
<meta name='disclaimer' content='
This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html
The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='reference' content='
Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml
'/>
<meta name='reference' content='
Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
'/>
<meta name='info' content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
<meta name='translator' content='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translated' content='21 January 2001'/>
<meta name='modified' content='28 August 2023'/>
<meta name='description' content='Test jumpcut to a nonexistent viewpoint in Anchor URL.Because a Viewpoint named "NonExistentView" is specified in the url, the browser should disregard any other Viewpoint node in this world, and load the Viewpoint node with DEF name "NonEXISTENTView" as the default Viewpoint. HOWEVER, because this Viewpoint does not exist in this world, it should default to the first found Viewpoint, DEFed as "RightView". The viewer should see a cubic geometry with the word RIGHT displayed on it face, and Text geometry should indicate that the current Viewpoint position is at 10 0 0.'/>
<meta name='identifier' content='
https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld_noview.x3d
'/>
<meta name='generator' content=' Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
'/>
<meta name='generator' content='X3D-Edit 4.0,
https://savage.nps.edu/X3D-Edit'/>
<meta name='license' content='
../../license.html'/>
</head>
<!--
<!--
Event Graph ROUTE Table
shows event connections
-->
<!--
Index for DEF nodes:
AVATARSCRIPT,
FrontView,
PROX_SENSOR,
RearView,
SquareTexCoord,
TRANS0,
TRANS1,
TYPESTRING0,
TYPESTRING1,
UnitCube
Index for Viewpoint nodes:
FrontView,
RearView
-->
<Scene>
<WorldInfo title='jumpcut_loadworld_noview.x3d'/>
<NavigationInfo type='"EXAMINE"'/>
<Viewpoint DEF='FrontView' description='Front View'/>
<Viewpoint DEF='RearView' description='Rear View' orientation='0 1 0 3.14159' position='0 0 -10'/>
<Background groundAngle='1.57' groundColor='0 0.5 0 0 0.5 0' skyColor='0 0 1'/>
<Anchor description='click to reload world with nonexistent viewpoint'
url='
"jumpcut_loadworld_noview.x3d#NonExistentView" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld_noview.x3d#NonExistentView" "jumpcut_loadworld_noview.wrl#NonExistentView" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld_noview.wrl#NonExistentView" '
>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet coordIndex='0 1 2 3 -1' texCoordIndex='0 1 2 3 -1'>
<Coordinate DEF='UnitCube' point='-1 -1 1 1 -1 1 1 1 1 -1 1 1 1 1 -1 -1 1 -1 -1 -1 -1 1 -1 -1'/>
<
TextureCoordinate DEF='
SquareTexCoord'
point='
0 0 1 0 1 1 0 1'/>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet coordIndex='1 7 4 2 -1' texCoordIndex='0 1 2 3 -1'>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet coordIndex='7 6 5 4 -1' texCoordIndex='0 1 2 3 -1'>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet coordIndex='0 3 5 6 -1' texCoordIndex='1 2 3 0 -1'>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet coordIndex='3 2 4 5 -1' texCoordIndex='0 1 2 3 -1'>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet coordIndex='0 6 7 1 -1' texCoordIndex='3 0 1 2 -1'>
</IndexedFaceSet>
</Shape>
</Anchor>
<Transform translation='-10 -4 -20'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Text DEF='TYPESTRING0' string='"current position is:"'>
<FontStyle style='BOLD'/>
</Text>
</Shape>
</Transform>
</Transform>
<Transform translation='-10 -5 -20'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Text DEF='TYPESTRING1' string='"message from Script is inserted here"'>
<FontStyle style='BOLD'/>
</Text>
</Shape>
</Transform>
</Transform>
<field name='typestring1' type='SFNode' accessType='initializeOnly'>
</field>
<field name='printPosition' type='SFVec3f' accessType='inputOnly'/>
</Script>
<
ROUTE
fromNode='
PROX_SENSOR' fromField='position_changed' toNode='
AVATARSCRIPT' toField='printPosition'/>
<
ROUTE
fromNode='
PROX_SENSOR' fromField='position_changed' toNode='
TRANS0' toField='set_translation'/>
<
ROUTE
fromNode='
PROX_SENSOR' fromField='orientation_changed' toNode='
TRANS0' toField='set_rotation'/>
<
ROUTE
fromNode='
PROX_SENSOR' fromField='position_changed' toNode='
TRANS1' toField='set_translation'/>
<
ROUTE
fromNode='
PROX_SENSOR' fromField='orientation_changed' toNode='
TRANS1' toField='set_rotation'/>
</Scene>
</X3D>
<!--
<!--
Event Graph ROUTE Table
shows event connections
-->
<!--
Index for DEF nodes:
AVATARSCRIPT,
FrontView,
PROX_SENSOR,
RearView,
SquareTexCoord,
TRANS0,
TRANS1,
TYPESTRING0,
TYPESTRING1,
UnitCube
Index for Viewpoint nodes:
FrontView,
RearView
-->
-->
<!--
Online at
https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld_noviewIndex.html
-->
<!--
Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld_noview.x3d
-->
<!--
Color legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->