<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' http://www.web3d.org/specifications/x3d-3.0.xsd '>
<head>
<meta name='titlecontent='default_viewpoint.x3d'/>
<meta name='referencecontent=' http://www.nist.gov/vrml.html '/>
<meta name='referencecontent=' http://www.itl.nist.gov/div897/ctg/vrml/vrml.html '/>
<meta name='creatorcontent=' http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<meta name='disclaimercontent=' This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, http://www.web3d.org/working-groups/x3d'/>
<meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translatedcontent='21 January 2001'/>
<meta name='modifiedcontent='6 February 2011'/>
<meta name='descriptioncontent='Test default Viewpoint properties. This world contains a single default (empty) Viewpoint node. As a result the default position of the Viewpoint should be at 0 0 10 (in front of the origin of the local coordinate system). Its orientation should be at 0 0 1 0 (no variation from the default orientation of looking directly down the Z axis in the negative direction). And any transition to another Viewpoint should result in a "jumpcut" (movement) to the next Viewpoint node, because the "jump" field is by default equal to true. As a result, the viewer should see a cubic geometry, with the word FRONT displayed, Text at the bottom of the world should show the position to be 0 0 10, and indicating the cube geometry with the pointing device should result in a "jumpcut" to the REAR view.'/>
<meta name='identifiercontent=' http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/default_viewpoint.x3d '/>
<meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!--

Index for DEF nodes : AVATARSCRIPT, PROX_SENSOR, TRANS0, TRANS1, TYPESTRING0, TYPESTRING1, VIEW1

Index for Viewpoint image : VIEW1
-->
<Scene>
<NavigationInfo type='"EXAMINE" "WALK" "FLY" "ANY"'/>
<Viewpoint DEF='VIEW1description='entry view'/>
<Background groundAngle='1.57groundColor='0 0.5 0 0 0.5 0skyColor='0 0 1'/>
<!-- ROUTE information for PROX_SENSOR node:  [from position_changed to AVATARSCRIPT.printPosition ] [from position_changed to TRANS0.set_translation ] [from orientation_changed to TRANS0.set_rotation ] [from position_changed to TRANS1.set_translation ] [from orientation_changed to TRANS1.set_rotation ] -->
<ProximitySensor DEF='PROX_SENSORsize='100 100 100'/>
<Inline
  url=' "viewinline.x3d" "http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/viewinline.x3d" "viewinline.wrl" "http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/viewinline.wrl" '/>

<!-- ROUTE information for TRANS0 node:  [from PROX_SENSOR.position_changed to set_translation ] [from PROX_SENSOR.orientation_changed to set_rotation ] -->
<Transform DEF='TRANS0'>
<Transform translation='-10 -4 -20'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Text DEF='TYPESTRING0string='"current position is:"'>
<FontStyle style='BOLD'/>
</Text>
</Shape>
</Transform>
</Transform>
<!-- ROUTE information for TRANS1 node:  [from PROX_SENSOR.position_changed to set_translation ] [from PROX_SENSOR.orientation_changed to set_rotation ] -->
<Transform DEF='TRANS1'>
<Transform translation='-10 -5 -20'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Text DEF='TYPESTRING1string='"(avatar position)"'>
<FontStyle style='BOLD'/>
</Text>
</Shape>
</Transform>
</Transform>
<!-- ROUTE information for AVATARSCRIPT node:  [from PROX_SENSOR.position_changed to printPosition ] -->
<Script DEF='AVATARSCRIPTdirectOutput='true'
  url=' "default_viewpoint.js" "http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/default_viewpoint.js" '>
<field name='typestring1type='SFNodeaccessType='initializeOnly'>
<Text USE='TYPESTRING1'/>
</field>
<field name='printPositiontype='SFVec3faccessType='inputOnly'/>
</Script>
<ROUTE fromNode='PROX_SENSORfromField='position_changedtoNode='AVATARSCRIPTtoField='printPosition'/>
<ROUTE fromNode='PROX_SENSORfromField='position_changedtoNode='TRANS0toField='set_translation'/>
<ROUTE fromNode='PROX_SENSORfromField='orientation_changedtoNode='TRANS0toField='set_rotation'/>
<ROUTE fromNode='PROX_SENSORfromField='position_changedtoNode='TRANS1toField='set_translation'/>
<ROUTE fromNode='PROX_SENSORfromField='orientation_changedtoNode='TRANS1toField='set_rotation'/>
</Scene>
</X3D>
<!--

Index for DEF nodes : AVATARSCRIPT, PROX_SENSOR, TRANS0, TRANS1, TYPESTRING0, TYPESTRING1, VIEW1

Index for Viewpoint image : VIEW1
-->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D extensibility)
-->

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