none_type.x3d

(.x3d scene, pretty-print source, statistics, info & logs, X3DOM Player)

Test NONE type. A NavigationInfo node with a type of "NONE" is used to navigate this world. A viewer should experience a "NONE" type of navigation mode (no viewer navigation is possible, except through world execution). As a result the viewer should remain in place at the Viewpoint location 0 0 15, looking down the -Z axis. Collision detections must be supported. As a result, when the Box geometry collides with the viewer avatar, the Box should turn red, showing that collision detection is enabled.

 

X3D Scene   Metadata
archive   http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/NavigationInfo
title   none_type.x3d
MovingImage   none_type-movie.mpg
reference   http://www.nist.gov/vrml.html
reference   http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator   http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer   This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
info   Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, http://www.web3d.org/working-groups/x3d
translator   Michael Kass NIST, Don Brutzman NPS
translated   21 January 2001
modified   12 June 2002
description   Test NONE type. A NavigationInfo node with a type of "NONE" is used to navigate this world. A viewer should experience a "NONE" type of navigation mode (no viewer navigation is possible, except through world execution). As a result the viewer should remain in place at the Viewpoint location 0 0 15, looking down the -Z axis. Collision detections must be supported. As a result, when the Box geometry collides with the viewer avatar, the Box should turn red, showing that collision detection is enabled.
identifier   http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/NavigationInfo/none_type.x3d
generator   Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator   X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license   ../../license.html
 
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