<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.0.xsd '>
<head>
<meta name='titlecontent='nonavigationinfo.x3d'/>
<meta name='MovingImagecontent='nonavigationinfo-movie.mpg'/>
<meta name='referencecontent=' http://www.nist.gov/vrml.html '/>
<meta name='referencecontent=' http://www.itl.nist.gov/div897/ctg/vrml/vrml.html '/>
<meta name='creatorcontent=' http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<meta name='disclaimercontent=' This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
<meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translatedcontent='21 January 2001'/>
<meta name='modifiedcontent='20 October 2019'/>
<meta name='descriptioncontent='Test browser state with no NavigationInfo present. No NavigationInfo node is present in this world. By default, the browser should set its state to that of a default NavigationInfo node. Browser navigation should be a "walking" experience, with an appropriate navigation interface paradigm. Collision detection must be supported. To test collision support, the BOX geometry collides with the viewer avatar. The Box should turn red upon collision, showing that collision detection between a moving geometry, and a stationary avatar is supported. In addition, the viewer should be able to navigate toward the Box geometry in a "walking" type of motioin, and collide with the Box geometry. This should also cause the Box to turn red, indicating that collision detection between a stationary geometry and a moving (navigating) avatar is supported.'/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/NavigationInfo/nonavigationinfo.x3d '/>
<meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!--

Index for DEF nodes : BOX1, COLLIDE1, COLOR_INTERP, POSITION_INTERP, TIME0, TIME1, TIME2, TRANS1, VIEW1, VIEW2

Index for Viewpoint images : VIEW1, VIEW2
-->
<Scene>
<WorldInfo title='nonavigationinfo.x3d'/>
<Background groundAngle='1.57groundColor='0 0.5 0 0 0.5 0skyColor='0 0 1'/>
<Viewpoint DEF='VIEW1description='Front Viewposition='0 0 15'/>
<Viewpoint DEF='VIEW2description='At Originposition='0 0 0'/>
<!-- ROUTE information for TIME0 node:  [from COLLIDE1.collideTime to startTime ] [from fraction_changed to COLOR_INTERP.set_fraction ] -->
<TimeSensor DEF='TIME0cycleInterval='2'/>
<!-- ROUTE information for COLOR_INTERP node:  [from TIME0.fraction_changed to set_fraction ] [from value_changed to BOX1.set_diffuseColor ] -->
<ColorInterpolator DEF='COLOR_INTERPkey='0 0.5 1keyValue='0.8 0.8 0.8 1 0 0 0.8 0.8 0.8'/>
<!-- ROUTE information for TIME1 node:  [from TIME2.isActive to enabled ] [from cycleTime to TIME2.startTime ] -->
<TimeSensor DEF='TIME1loop='true'/>
<!-- ROUTE information for TIME2 node:  [from TIME1.cycleTime to startTime ] [from isActive to TIME1.enabled ] [from fraction_changed to POSITION_INTERP.set_fraction ] [self-route from isActive to enabled ] -->
<TimeSensor DEF='TIME2cycleInterval='4'/>
<!-- ROUTE information for POSITION_INTERP node:  [from TIME2.fraction_changed to set_fraction ] [from value_changed to TRANS1.set_translation ] -->
<PositionInterpolator DEF='POSITION_INTERPkey='0 0.5 0.75 1keyValue='0 0 0 0 0 0 0 0 15 0 0 0'/>
<!-- ROUTE information for COLLIDE1 node:  [from collideTime to TIME0.startTime ] -->
<Collision DEF='COLLIDE1enabled='truebboxCenter='0 0 0bboxSize='-1 -1 -1'>
<!-- ROUTE information for TRANS1 node:  [from POSITION_INTERP.value_changed to set_translation ] -->
<Transform DEF='TRANS1bboxCenter='0 0 0bboxSize='-1 -1 -1'>
<Shape bboxCenter='0 0 0bboxSize='-1 -1 -1'>
<Appearance>
<!-- ROUTE information for BOX1 node:  [from COLOR_INTERP.value_changed to set_diffuseColor ] -->
<Material DEF='BOX1'/>
</Appearance>
<Box size='3 3 3solid='true'/>
</Shape>
</Transform>
</Collision>
<ROUTE fromNode='COLLIDE1fromField='collideTimetoNode='TIME0toField='startTime'/>
<ROUTE fromNode='TIME0fromField='fraction_changedtoNode='COLOR_INTERPtoField='set_fraction'/>
<ROUTE fromNode='COLOR_INTERPfromField='value_changedtoNode='BOX1toField='set_diffuseColor'/>
<ROUTE fromNode='TIME1fromField='cycleTimetoNode='TIME2toField='startTime'/>
<ROUTE fromNode='TIME2fromField='isActivetoNode='TIME1toField='enabled'/>
<ROUTE fromNode='TIME2fromField='isActivetoNode='TIME2toField='enabled'/>
<ROUTE fromNode='TIME2fromField='fraction_changedtoNode='POSITION_INTERPtoField='set_fraction'/>
<ROUTE fromNode='POSITION_INTERPfromField='value_changedtoNode='TRANS1toField='set_translation'/>
</Scene>
</X3D>
<!--

Index for DEF nodes : BOX1, COLLIDE1, COLOR_INTERP, POSITION_INTERP, TIME0, TIME1, TIME2, TRANS1, VIEW1, VIEW2

Index for Viewpoint images : VIEW1, VIEW2
-->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D Extensibility)
-->

<!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources and X3D Scene Authoring Hints. -->