default_color.x3d

(.x3d scene, pretty-print source, statistics, info & logs, X3DOM Player)

Test default Fog color. A Fog node with a default color is present in this world. A Box geometry moves forward and backward through the world. Because the default value of the "color" field is "1 1 1", the Fog will have a white color. The result should be: The white Box should vary in intensity as it moves backward and forward through the world; being brightest at its farthest point from the viewer, and at its lowest intensity when at its closest point to the viewer.

 

X3D Scene   Metadata
archive   http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Fog
title   default_color.x3d
reference   http://www.nist.gov/vrml.html
reference   http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator   http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer   This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
info   Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, http://www.web3d.org/working-groups/x3d
translator   Michael Kass NIST, Don Brutzman NPS
translated   21 January 2001
modified   15 November 2015
description   Test default Fog color. A Fog node with a default color is present in this world. A Box geometry moves forward and backward through the world. Because the default value of the "color" field is "1 1 1", the Fog will have a white color. The result should be: The white Box should vary in intensity as it moves backward and forward through the world; being brightest at its farthest point from the viewer, and at its lowest intensity when at its closest point to the viewer.
identifier   http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Fog/default_color.x3d
generator   Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator   X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license   ../../license.html
 
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