<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Interchange' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' http://www.web3d.org/specifications/x3d-3.0.xsd '>
<head>
<meta name='titlecontent='scale_primitives_pixeltexture.x3d'/>
<meta name='Imagecontent='scale_primitives_pixeltexture-front.jpg'/>
<meta name='Imagecontent='scale_primitives_pixeltexture-rear.jpg'/>
<meta name='Imagecontent='scale_primitives_pixeltexture-top.jpg'/>
<meta name='Imagecontent='scale_primitives_pixeltexture-bottom.jpg'/>
<meta name='Imagecontent='scale_primitives_pixeltexture-left.jpg'/>
<meta name='Imagecontent='scale_primitives_pixeltexture-right.jpg'/>
<meta name='referencecontent=' http://www.nist.gov/vrml.html '/>
<meta name='referencecontent=' http://www.itl.nist.gov/div897/ctg/vrml/vrml.html '/>
<meta name='creatorcontent=' http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<meta name='disclaimercontent=' This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
<meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translatedcontent='21 January 2001'/>
<meta name='modifiedcontent='20 October 2019'/>
<meta name='descriptioncontent='Test scale field for PixelTexture mapping to primitive geometry.Test browser ability to apply scales of (left to right) -4 -4, -2 -2, .5 .5, 2 2, and 4 4 to a PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) mapped to the faces of primitive geometry, mapping with default primitive geometry mapping rules. The result (using the primitive mapping rules) is: 4 X 4 reversed and inverted matrix of reversed and inverted PixelTextures should appear on al1 geometry in the first (far left) column. The second column should display a reversed and inverted 2 X 2 matrix of PixelTextures on all geometry faces. The third geometry column should map a double sized PixelTexture and appear blue on all faces. The fourth column should display a 2 X 2 matrix of right side up pixeltextures, and the fifth column should display a 4 X 4 matrix of right side up pixeltextures.'/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform/scale_primitives_pixeltexture.x3d '/>
<meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!--

Index for DEF node : PIXTEX

Index for Viewpoint images : Viewpoint_1, Viewpoint_2, Viewpoint_3, Viewpoint_4, Viewpoint_5, Viewpoint_6
-->
<Scene>
<WorldInfo title='scale_primitives_pixeltexture.x3d'/>
<Group>
<Viewpoint description='Front View'/>
<Viewpoint description='Rear Vieworientation='0 1 0 3.14position='0 0 -10'/>
<Viewpoint description='Top Vieworientation='1 0 0 -1.57position='0 10 0'/>
<Viewpoint description='Bottom Vieworientation='1 0 0 1.57position='0 -10 0'/>
<Viewpoint description='Right Vieworientation='0 1 0 1.57position='10 0 0'/>
<Viewpoint description='Left Vieworientation='0 1 0 -1.57position='-10 0 0'/>
</Group>
<NavigationInfo type='"EXAMINE" "WALK" "FLY" "ANY"'/>
<DirectionalLight ambientIntensity='1intensity='0.2'/>
<DirectionalLight ambientIntensity='1direction='0 0 1intensity='0.2'/>
<Transform translation='-4 -0.75 0'>
<Shape>
<Appearance>
<PixelTexture DEF='PIXTEXimage='2 2 3 0x0000FF 0xFFFF00 0x00FF00 0xFF0000'/>
<TextureTransform scale='-4 -4'/>
<Material/>
</Appearance>
<Sphere radius='0.5'/>
</Shape>
</Transform>
<Transform translation='-2 -0.75 0'>
<Shape>
<Appearance>
<PixelTexture USE='PIXTEX'/>
<TextureTransform scale='-2 -2'/>
<Material/>
</Appearance>
<Sphere radius='0.5'/>
</Shape>
</Transform>
<Transform translation='0 -0.75 0'>
<Shape>
<Appearance>
<PixelTexture USE='PIXTEX'/>
<TextureTransform scale='0.5 0.5'/>
<Material/>
</Appearance>
<Sphere radius='0.5'/>
</Shape>
</Transform>
<Transform translation='2 -0.75 0'>
<Shape>
<Appearance>
<PixelTexture USE='PIXTEX'/>
<TextureTransform scale='2 2'/>
<Material/>
</Appearance>
<Sphere radius='0.5'/>
</Shape>
</Transform>
<Transform translation='4 -0.75 0'>
<Shape>
<Appearance>
<PixelTexture USE='PIXTEX'/>
<TextureTransform scale='4 4'/>
<Material/>
</Appearance>
<Sphere radius='0.5'/>
</Shape>
</Transform>
<Transform translation='-4 -2.5 0'>
<Shape>
<Appearance>
<PixelTexture USE='PIXTEX'/>
<TextureTransform scale='-4 -4'/>
<Material/>
</Appearance>
<Box size='1 1 1'/>
</Shape>
</Transform>
<Transform translation='-2 -2.5 0'>
<Shape>
<Appearance>
<PixelTexture USE='PIXTEX'/>
<TextureTransform scale='-2 -2'/>
<Material/>
</Appearance>
<Box size='1 1 1'/>
</Shape>
</Transform>
<Transform translation='0 -2.5 0'>
<Shape>
<Appearance>
<PixelTexture USE='PIXTEX'/>
<TextureTransform scale='0.5 0.5'/>
<Material/>
</Appearance>
<Box size='1 1 1'/>
</Shape>
</Transform>
<Transform translation='2 -2.5 0'>
<Shape>
<Appearance>
<PixelTexture USE='PIXTEX'/>
<TextureTransform scale='2 2'/>
<Material/>
</Appearance>
<Box size='1 1 1'/>
</Shape>
</Transform>
<Transform translation='4 -2.5 0'>
<Shape>
<Appearance>
<PixelTexture USE='PIXTEX'/>
<TextureTransform scale='4 4'/>
<Material/>
</Appearance>
<Box size='1 1 1'/>
</Shape>
</Transform>
<Transform translation='-4 2.5 0'>
<Shape>
<Appearance>
<PixelTexture USE='PIXTEX'/>
<TextureTransform scale='-4 -4'/>
<Material/>
</Appearance>
<Cone bottomRadius='0.5height='1'/>
</Shape>
</Transform>
<Transform translation='-2 2.5 0'>
<Shape>
<Appearance>
<PixelTexture USE='PIXTEX'/>
<TextureTransform scale='-2 -2'/>
<Material/>
</Appearance>
<Cone bottomRadius='0.5height='1'/>
</Shape>
</Transform>
<Transform translation='0 2.5 0'>
<Shape>
<Appearance>
<PixelTexture USE='PIXTEX'/>
<TextureTransform scale='0.5 0.5'/>
<Material/>
</Appearance>
<Cone bottomRadius='0.5height='1'/>
</Shape>
</Transform>
<Transform translation='2 2.5 0'>
<Shape>
<Appearance>
<PixelTexture USE='PIXTEX'/>
<TextureTransform scale='2 2'/>
<Material/>
</Appearance>
<Cone bottomRadius='0.5height='1'/>
</Shape>
</Transform>
<Transform translation='4 2.5 0'>
<Shape>
<Appearance>
<PixelTexture USE='PIXTEX'/>
<TextureTransform scale='4 4'/>
<Material/>
</Appearance>
<Cone bottomRadius='0.5height='1'/>
</Shape>
</Transform>
<Transform translation='-4 0.75 0'>
<Shape>
<Appearance>
<PixelTexture USE='PIXTEX'/>
<TextureTransform scale='-4 -4'/>
<Material/>
</Appearance>
<Cylinder height='1radius='0.5'/>
</Shape>
</Transform>
<Transform translation='-2 0.75 0'>
<Shape>
<Appearance>
<PixelTexture USE='PIXTEX'/>
<TextureTransform scale='-2 -2'/>
<Material/>
</Appearance>
<Cylinder height='1radius='0.5'/>
</Shape>
</Transform>
<Transform translation='0 0.75 0'>
<Shape>
<Appearance>
<PixelTexture USE='PIXTEX'/>
<TextureTransform scale='0.5 0.5'/>
<Material/>
</Appearance>
<Cylinder height='1radius='0.5'/>
</Shape>
</Transform>
<Transform translation='2 0.75 0'>
<Shape>
<Appearance>
<PixelTexture USE='PIXTEX'/>
<TextureTransform scale='2 2'/>
<Material/>
</Appearance>
<Cylinder height='1radius='0.5'/>
</Shape>
</Transform>
<Transform translation='4 0.75 0'>
<Shape>
<Appearance>
<PixelTexture USE='PIXTEX'/>
<TextureTransform scale='4 4'/>
<Material/>
</Appearance>
<Cylinder height='1radius='0.5'/>
</Shape>
</Transform>
</Scene>
</X3D>
<!--

Index for DEF node : PIXTEX

Index for Viewpoint images : Viewpoint_1, Viewpoint_2, Viewpoint_3, Viewpoint_4, Viewpoint_5, Viewpoint_6
-->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D Extensibility)
-->

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