X_ITE X3D Player   Test scale field for ImageTexture mapping to primitive geometry. Test browser ability to apply scales of (left to right) -4 -4, -2 -2, .4 .9, 2 2, and 4 4 to an ImageTexture mapped to the faces of primative geometry, using default primitive mapping rules. The result is: a 4 X 4 reversed and inverted matrix of VTS logos should appear on al1 geometry in the first (far left) column. The second colum should display a reversed and inverted 2 X 2 matrix of VTS logos on all geometry faces. The third geometry column should map an upright, enlarged, centered V on the front of all geometry faces. The fourth column should contain an upright 2 X 2 grid of VTS logos on all geometry faces, and the fifth geometry column should contain a 4 X 4 matrix of upright VTS logos on all geometry faces.

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Original X3D scene: scale_primitives.x3d

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