rotation_complex_pixeltexture.x3d

(.x3d scene, pretty-print source, statistics, info & logs, X3DOM Player)

Test rotation field for PixelTexture mapping to complex geometry. Test browser ability to apply rotations of (left to right) -180, -90, +45, +90 and +180 degrees to a PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) mapped to the faces of complex geometry, mapping with default complex geometry mapping rules. The result is (for the bottom face of the ElevationGrid, the side and bottom end cap of the Extrusion, and the front of the IndexedFaceSet) :the first column of geometry should display RED, GREEN, BLUE and YELLOW. The second columns should display GREEN, BLUE, YELLOW and RED. The third column should be a downward diagonal of YELLOW, BLUE on the top diagonal, GREEN RED, GREEN, RED on the middle diagonal, and YELLOW, BLUE on the botttom diagonal. The fourth column should display YELLOW, RED, GREEN and BLUE. The fifth columsn should display RED, GREEN, BLUE and YELLOW. Opposite geometry faces should show reversed mapping, and side faces for the IndexedFaceSet should show smeared end pixels of the front and back faces.

 

X3D Scene   Metadata
archive   https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform
title   rotation_complex_pixeltexture.x3d
Image   rotation_complex_pixeltexture-front.jpg
Image   rotation_complex_pixeltexture-rear.jpg
Image   rotation_complex_pixeltexture-top.jpg
Image   rotation_complex_pixeltexture-bottom.jpg
Image   rotation_complex_pixeltexture-left.jpg
Image   rotation_complex_pixeltexture-right.jpg
reference   http://www.nist.gov/vrml.html
reference   http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator   http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer   This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
info   Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
translator   Michael Kass NIST, Don Brutzman NPS
translated   21 January 2001
modified   20 October 2019
description   Test rotation field for PixelTexture mapping to complex geometry. Test browser ability to apply rotations of (left to right) -180, -90, +45, +90 and +180 degrees to a PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) mapped to the faces of complex geometry, mapping with default complex geometry mapping rules. The result is (for the bottom face of the ElevationGrid, the side and bottom end cap of the Extrusion, and the front of the IndexedFaceSet) :the first column of geometry should display RED, GREEN, BLUE and YELLOW. The second columns should display GREEN, BLUE, YELLOW and RED. The third column should be a downward diagonal of YELLOW, BLUE on the top diagonal, GREEN RED, GREEN, RED on the middle diagonal, and YELLOW, BLUE on the botttom diagonal. The fourth column should display YELLOW, RED, GREEN and BLUE. The fifth columsn should display RED, GREEN, BLUE and YELLOW. Opposite geometry faces should show reversed mapping, and side faces for the IndexedFaceSet should show smeared end pixels of the front and back faces.
identifier   https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform/rotation_complex_pixeltexture.x3d
generator   Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator   X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license   ../../license.html
 
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